Unreal Engine 4.27 (Riot Custom) → Ubisoft AnvilNext 2.0 • Yaw Multiplier ×12.21730
⇄ Swap Direction (R6 Siege → Valorant)
Valorant to Rainbow Six Siege Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Valorant to Rainbow Six Siege using verified engine yaw constants (0.07 → 0.00572958).
Converted R6 Siege In-Game Sensitivity
3.9095
True 360° Rotation Distance
51.03 cm (20.09 in)
R6 Siege Effective DPI (eDPI)
3128 eDPI
Sensitivity Tier Comparison
R6 Siege Equivalent
0.75× Low Sens
2.9322
1.00× Active
3.9095
1.50× High Sens
5.8643
Formula: Valorant Sens × (0.07 / 0.00572958) × (Source DPI / Target DPI)
Valorant to R6 Siege Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Valorant Sensitivity | Rainbow Six Siege Sensitivity | Physical cm / 360° | R6 Siege eDPI |
|---|---|---|---|
| 0.16 (800 DPI) | 1.9548 | 102.1 cm / 360° | 1564 R6 Siege eDPI |
| 0.24 (800 DPI) | 2.9322 | 68.0 cm / 360° | 2346 R6 Siege eDPI |
| 0.32 (800 DPI) | 3.9095 | 51.0 cm / 360° | 3128 R6 Siege eDPI |
| 0.4 (800 DPI) | 4.8869 | 40.8 cm / 360° | 3910 R6 Siege eDPI |
| 0.48 (800 DPI) | 5.8643 | 34.0 cm / 360° | 4691 R6 Siege eDPI |
| 0.64 (800 DPI) | 7.8191 | 25.5 cm / 360° | 6255 R6 Siege eDPI |
Engine Architecture, Yaw & FOV Comparison: Valorant vs R6 Siege
| Specification | Valorant | Rainbow Six Siege |
|---|---|---|
| Game Engine | Unreal Engine 4.27 (Riot Custom) | Ubisoft AnvilNext 2.0 |
| Horizontal Yaw Constant | 0.07° / count | 0.00572958° / count |
| Competitive Field of View (FOV) | 103° (103° Fixed Horizontal (16:9)) | 84° (Vertical FOV (84°–90° VFOV)) |
| Server Tick Rate / Polling | 128-Tick Sub-Tick Servers | 60Hz Dedicated Servers |
| ADS / Scope Scaling Rule | 1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal. | Set MouseSensitivityMultiplierUnit=0.002 in GameSettings.ini for 10× finer decimal sensitivity control. |
Frequently Asked Questions — Valorant to R6 Siege Conversion
How do you convert Valorant sensitivity to Rainbow Six Siege?
To convert Valorant sensitivity to Rainbow Six Siege at the same mouse DPI, multiply your Valorant sensitivity by 12.217300 (or divide by 0.081851). This derives from the exact engine yaw ratio: Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)), whereas R6 Siege uses 0.00572958° per mouse count (Ubisoft AnvilNext 2.0).
What is 0.32 Valorant sensitivity in Rainbow Six Siege at 800 DPI?
At 800 DPI, a Valorant sensitivity of 0.32 equals 3.9095 in Rainbow Six Siege. Both settings produce an identical 51.03 cm (20.09 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Valorant (103° (103° Fixed Horizontal (16:9))) and R6 Siege (84° (Vertical FOV (84°–90° VFOV))) affect converted sensitivity?
Converting by yaw ratio (12.2173×) locks your 3D 360-degree physical rotation distance (51.0 cm/360°) for consistent gross arm/wrist muscle memory. However, because Valorant renders at 103° (103° Fixed Horizontal (16:9)) and R6 Siege renders at 84° (Vertical FOV (84°–90° VFOV)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.