Unreal Engine 4.27 (Riot Custom) → Source 2 Engine • Yaw Multiplier ×3.18182
⇄ Swap Direction (CS2 → Valorant)
Valorant to Counter-Strike 2 Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Valorant to Counter-Strike 2 using verified engine yaw constants (0.07 → 0.022).
Converted CS2 In-Game Sensitivity
1.0182
True 360° Rotation Distance
51.03 cm (20.09 in)
CS2 Effective DPI (eDPI)
815 eDPI
Sensitivity Tier Comparison
CS2 Equivalent
0.75× Low Sens
0.7636
1.00× Active
1.0182
1.50× High Sens
1.5273
Formula: Valorant Sens × (0.07 / 0.022) × (Source DPI / Target DPI)
Valorant to CS2 Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Valorant Sensitivity | Counter-Strike 2 Sensitivity | Physical cm / 360° | CS2 eDPI |
|---|---|---|---|
| 0.16 (800 DPI) | 0.5091 | 102.1 cm / 360° | 407 CS2 eDPI |
| 0.24 (800 DPI) | 0.7636 | 68.0 cm / 360° | 611 CS2 eDPI |
| 0.32 (800 DPI) | 1.0182 | 51.0 cm / 360° | 815 CS2 eDPI |
| 0.4 (800 DPI) | 1.2727 | 40.8 cm / 360° | 1018 CS2 eDPI |
| 0.48 (800 DPI) | 1.5273 | 34.0 cm / 360° | 1222 CS2 eDPI |
| 0.64 (800 DPI) | 2.0364 | 25.5 cm / 360° | 1629 CS2 eDPI |
Engine Architecture, Yaw & FOV Comparison: Valorant vs CS2
| Specification | Valorant | Counter-Strike 2 |
|---|---|---|
| Game Engine | Unreal Engine 4.27 (Riot Custom) | Source 2 Engine |
| Horizontal Yaw Constant | 0.07° / count | 0.022° / count |
| Competitive Field of View (FOV) | 103° (103° Fixed Horizontal (16:9)) | 90° (90° (4:3) / 106.26° (16:9 Hor+)) |
| Server Tick Rate / Polling | 128-Tick Sub-Tick Servers | Sub-Tick (64Hz Base) |
| ADS / Scope Scaling Rule | 1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal. | zoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom. |
Frequently Asked Questions — Valorant to CS2 Conversion
How do you convert Valorant sensitivity to Counter-Strike 2?
To convert Valorant sensitivity to Counter-Strike 2 at the same mouse DPI, multiply your Valorant sensitivity by 3.181818 (or divide by 0.314286). This derives from the exact engine yaw ratio: Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)), whereas CS2 uses 0.022° per mouse count (Source 2 Engine).
What is 0.32 Valorant sensitivity in Counter-Strike 2 at 800 DPI?
At 800 DPI, a Valorant sensitivity of 0.32 equals 1.0182 in Counter-Strike 2. Both settings produce an identical 51.03 cm (20.09 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Valorant (103° (103° Fixed Horizontal (16:9))) and CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) affect converted sensitivity?
Converting by yaw ratio (3.1818×) locks your 3D 360-degree physical rotation distance (51.0 cm/360°) for consistent gross arm/wrist muscle memory. However, because Valorant renders at 103° (103° Fixed Horizontal (16:9)) and CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.