Unreal Engine 4.27 (Riot Custom) → Unreal Engine 5 (Lumen) • Yaw Multiplier ×4.00000
⇄ Swap Direction (Marvel Rivals → Valorant)
Valorant to Marvel Rivals Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Valorant to Marvel Rivals using verified engine yaw constants (0.07 → 0.0175).
Converted Marvel Rivals In-Game Sensitivity
1.2800
True 360° Rotation Distance
51.03 cm (20.09 in)
Marvel Rivals Effective DPI (eDPI)
1024 eDPI
Sensitivity Tier Comparison
Marvel Rivals Equivalent
0.75× Low Sens
0.9600
1.00× Active
1.2800
1.50× High Sens
1.9200
Formula: Valorant Sens × (0.07 / 0.0175) × (Source DPI / Target DPI)
Valorant to Marvel Rivals Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Valorant Sensitivity | Marvel Rivals Sensitivity | Physical cm / 360° | Marvel Rivals eDPI |
|---|---|---|---|
| 0.16 (800 DPI) | 0.6400 | 102.1 cm / 360° | 512 Marvel Rivals eDPI |
| 0.24 (800 DPI) | 0.9600 | 68.0 cm / 360° | 768 Marvel Rivals eDPI |
| 0.32 (800 DPI) | 1.2800 | 51.0 cm / 360° | 1024 Marvel Rivals eDPI |
| 0.4 (800 DPI) | 1.6000 | 40.8 cm / 360° | 1280 Marvel Rivals eDPI |
| 0.48 (800 DPI) | 1.9200 | 34.0 cm / 360° | 1536 Marvel Rivals eDPI |
| 0.64 (800 DPI) | 2.5600 | 25.5 cm / 360° | 2048 Marvel Rivals eDPI |
Engine Architecture, Yaw & FOV Comparison: Valorant vs Marvel Rivals
| Specification | Valorant | Marvel Rivals |
|---|---|---|
| Game Engine | Unreal Engine 4.27 (Riot Custom) | Unreal Engine 5 (Lumen) |
| Horizontal Yaw Constant | 0.07° / count | 0.0175° / count |
| Competitive Field of View (FOV) | 103° (103° Fixed Horizontal (16:9)) | 103° (Third-Person 103° HFOV) |
| Server Tick Rate / Polling | 128-Tick Sub-Tick Servers | 60Hz Competitive Servers |
| ADS / Scope Scaling Rule | 1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal. | Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360. |
Frequently Asked Questions — Valorant to Marvel Rivals Conversion
How do you convert Valorant sensitivity to Marvel Rivals?
To convert Valorant sensitivity to Marvel Rivals at the same mouse DPI, multiply your Valorant sensitivity by 4.000000 (or divide by 0.250000). This derives from the exact engine yaw ratio: Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)), whereas Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)).
What is 0.32 Valorant sensitivity in Marvel Rivals at 800 DPI?
At 800 DPI, a Valorant sensitivity of 0.32 equals 1.2800 in Marvel Rivals. Both settings produce an identical 51.03 cm (20.09 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Valorant (103° (103° Fixed Horizontal (16:9))) and Marvel Rivals (103° (Third-Person 103° HFOV)) affect converted sensitivity?
Converting by yaw ratio (4.0000×) locks your 3D 360-degree physical rotation distance (51.0 cm/360°) for consistent gross arm/wrist muscle memory. However, because Valorant renders at 103° (103° Fixed Horizontal (16:9)) and Marvel Rivals renders at 103° (Third-Person 103° HFOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.