ESPORTCALC / 16-Game Sens Converter / Valorant to Deadlock
Unreal Engine 4.27 (Riot Custom) → Source 2 Engine • Yaw Multiplier ×1.59091 ⇄ Swap Direction (Deadlock → Valorant)

Valorant to Valve Deadlock Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Valorant to Valve Deadlock using verified engine yaw constants (0.07 → 0.044).

Converted Deadlock In-Game Sensitivity
0.5091
True 360° Rotation Distance
51.03 cm (20.09 in)
Deadlock Effective DPI (eDPI)
407 eDPI
Sensitivity Tier Comparison Deadlock Equivalent
0.75× Low Sens
0.3818
1.00× Active
0.5091
1.50× High Sens
0.7636
Formula: Valorant Sens × (0.07 / 0.044) × (Source DPI / Target DPI)

Valorant to Deadlock Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Valorant SensitivityValve Deadlock SensitivityPhysical cm / 360°Deadlock eDPI
0.16 (800 DPI) 0.2545 102.1 cm / 360° 204 Deadlock eDPI
0.24 (800 DPI) 0.3818 68.0 cm / 360° 305 Deadlock eDPI
0.32 (800 DPI) 0.5091 51.0 cm / 360° 407 Deadlock eDPI
0.4 (800 DPI) 0.6364 40.8 cm / 360° 509 Deadlock eDPI
0.48 (800 DPI) 0.7636 34.0 cm / 360° 611 Deadlock eDPI
0.64 (800 DPI) 1.0182 25.5 cm / 360° 815 Deadlock eDPI

Engine Architecture, Yaw & FOV Comparison: Valorant vs Deadlock

SpecificationValorantValve Deadlock
Game EngineUnreal Engine 4.27 (Riot Custom)Source 2 Engine
Horizontal Yaw Constant0.07° / count0.044° / count
Competitive Field of View (FOV)103° (103° Fixed Horizontal (16:9))100° (Third-Person Source 2 Camera)
Server Tick Rate / Polling128-Tick Sub-Tick Servers64Hz Sub-Tick
ADS / Scope Scaling Rule1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal.Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity.

Frequently Asked Questions — Valorant to Deadlock Conversion

How do you convert Valorant sensitivity to Valve Deadlock?
To convert Valorant sensitivity to Valve Deadlock at the same mouse DPI, multiply your Valorant sensitivity by 1.590909 (or divide by 0.628571). This derives from the exact engine yaw ratio: Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 0.32 Valorant sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a Valorant sensitivity of 0.32 equals 0.5091 in Valve Deadlock. Both settings produce an identical 51.03 cm (20.09 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Valorant (103° (103° Fixed Horizontal (16:9))) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (1.5909×) locks your 3D 360-degree physical rotation distance (51.0 cm/360°) for consistent gross arm/wrist muscle memory. However, because Valorant renders at 103° (103° Fixed Horizontal (16:9)) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.