Source 2 Engine → Unity 2022 LTS • Yaw Multiplier ×0.35200
⇄ Swap Direction (Tarkov / Arena → Deadlock)
Valve Deadlock to Escape from Tarkov & Arena Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Valve Deadlock to Escape from Tarkov & Arena using verified engine yaw constants (0.044 → 0.125).
Converted Tarkov / Arena In-Game Sensitivity
0.3872
True 360° Rotation Distance
23.62 cm (9.30 in)
Tarkov / Arena Effective DPI (eDPI)
310 eDPI
Sensitivity Tier Comparison
Tarkov / Arena Equivalent
0.75× Low Sens
0.2904
1.00× Active
0.3872
1.50× High Sens
0.5808
Formula: Deadlock Sens × (0.044 / 0.125) × (Source DPI / Target DPI)
Deadlock to Tarkov / Arena Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Valve Deadlock Sensitivity | Escape from Tarkov & Arena Sensitivity | Physical cm / 360° | Tarkov / Arena eDPI |
|---|---|---|---|
| 0.55 (800 DPI) | 0.1936 | 47.2 cm / 360° | 155 Tarkov / Arena eDPI |
| 0.825 (800 DPI) | 0.2904 | 31.5 cm / 360° | 232 Tarkov / Arena eDPI |
| 1.1 (800 DPI) | 0.3872 | 23.6 cm / 360° | 310 Tarkov / Arena eDPI |
| 1.375 (800 DPI) | 0.4840 | 18.9 cm / 360° | 387 Tarkov / Arena eDPI |
| 1.65 (800 DPI) | 0.5808 | 15.7 cm / 360° | 465 Tarkov / Arena eDPI |
| 2.2 (800 DPI) | 0.7744 | 11.8 cm / 360° | 620 Tarkov / Arena eDPI |
Engine Architecture, Yaw & FOV Comparison: Deadlock vs Tarkov / Arena
| Specification | Valve Deadlock | Escape from Tarkov & Arena |
|---|---|---|
| Game Engine | Source 2 Engine | Unity 2022 LTS |
| Horizontal Yaw Constant | 0.044° / count | 0.125° / count |
| Competitive Field of View (FOV) | 100° (Third-Person Source 2 Camera) | 63° (Vertical FOV (59°–75° VFOV)) |
| Server Tick Rate / Polling | 64Hz Sub-Tick | 60Hz Arena Sub-Tick |
| ADS / Scope Scaling Rule | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. | Heavy armor and helmets reduce base turn rate by 3%–18%; calibrate baseline hipfire without body armor equipped. |
Frequently Asked Questions — Deadlock to Tarkov / Arena Conversion
How do you convert Valve Deadlock sensitivity to Escape from Tarkov & Arena?
To convert Valve Deadlock sensitivity to Escape from Tarkov & Arena at the same mouse DPI, multiply your Deadlock sensitivity by 0.352000 (or divide by 2.840909). This derives from the exact engine yaw ratio: Deadlock uses 0.044° per mouse count (Source 2 Engine), whereas Tarkov / Arena uses 0.125° per mouse count (Unity 2022 LTS).
What is 1.1 Deadlock sensitivity in Escape from Tarkov & Arena at 800 DPI?
At 800 DPI, a Deadlock sensitivity of 1.1 equals 0.3872 in Escape from Tarkov & Arena. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Deadlock (100° (Third-Person Source 2 Camera)) and Tarkov / Arena (63° (Vertical FOV (59°–75° VFOV))) affect converted sensitivity?
Converting by yaw ratio (0.3520×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Deadlock renders at 100° (Third-Person Source 2 Camera) and Tarkov / Arena renders at 63° (Vertical FOV (59°–75° VFOV)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.