ESPORTCALC / 16-Game Sens Converter / Deadlock to Apex
Source 2 Engine → Modified Source Engine • Yaw Multiplier ×2.00000 ⇄ Swap Direction (Apex → Deadlock)

Valve Deadlock to Apex Legends Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Valve Deadlock to Apex Legends using verified engine yaw constants (0.044 → 0.022).

Converted Apex In-Game Sensitivity
2.2000
True 360° Rotation Distance
23.62 cm (9.30 in)
Apex Effective DPI (eDPI)
1760 eDPI
Sensitivity Tier Comparison Apex Equivalent
0.75× Low Sens
1.6500
1.00× Active
2.2000
1.50× High Sens
3.3000
Formula: Deadlock Sens × (0.044 / 0.022) × (Source DPI / Target DPI)

Deadlock to Apex Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Valve Deadlock SensitivityApex Legends SensitivityPhysical cm / 360°Apex eDPI
0.55 (800 DPI) 1.1000 47.2 cm / 360° 880 Apex eDPI
0.825 (800 DPI) 1.6500 31.5 cm / 360° 1320 Apex eDPI
1.1 (800 DPI) 2.2000 23.6 cm / 360° 1760 Apex eDPI
1.375 (800 DPI) 2.7500 18.9 cm / 360° 2200 Apex eDPI
1.65 (800 DPI) 3.3000 15.7 cm / 360° 2640 Apex eDPI
2.2 (800 DPI) 4.4000 11.8 cm / 360° 3520 Apex eDPI

Engine Architecture, Yaw & FOV Comparison: Deadlock vs Apex

SpecificationValve DeadlockApex Legends
Game EngineSource 2 EngineModified Source Engine
Horizontal Yaw Constant0.044° / count0.022° / count
Competitive Field of View (FOV)100° (Third-Person Source 2 Camera)110° (110° Multiplier (1.55 cl_fovScale))
Server Tick Rate / Polling64Hz Sub-Tick20Hz Server Tick
ADS / Scope Scaling RuleDeadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity.Shares exact 0.022° yaw with CS2 at 90 FOV; at 110 FOV, multiply by 1.00 for identical 360° turn or 1.22 for focal-length match.

Frequently Asked Questions — Deadlock to Apex Conversion

How do you convert Valve Deadlock sensitivity to Apex Legends?
To convert Valve Deadlock sensitivity to Apex Legends at the same mouse DPI, multiply your Deadlock sensitivity by 2.000000 (or divide by 0.500000). This derives from the exact engine yaw ratio: Deadlock uses 0.044° per mouse count (Source 2 Engine), whereas Apex uses 0.022° per mouse count (Modified Source Engine).
What is 1.1 Deadlock sensitivity in Apex Legends at 800 DPI?
At 800 DPI, a Deadlock sensitivity of 1.1 equals 2.2000 in Apex Legends. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Deadlock (100° (Third-Person Source 2 Camera)) and Apex (110° (110° Multiplier (1.55 cl_fovScale))) affect converted sensitivity?
Converting by yaw ratio (2.0000×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Deadlock renders at 100° (Third-Person Source 2 Camera) and Apex renders at 110° (110° Multiplier (1.55 cl_fovScale)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.