Source 2 Engine → Unreal Engine 5 (Embark) • Yaw Multiplier ×9.77778
⇄ Swap Direction (THE FINALS → Deadlock)
Valve Deadlock to THE FINALS Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Valve Deadlock to THE FINALS using verified engine yaw constants (0.044 → 0.0045).
Converted THE FINALS In-Game Sensitivity
10.7556
True 360° Rotation Distance
23.62 cm (9.30 in)
THE FINALS Effective DPI (eDPI)
8604 eDPI
Sensitivity Tier Comparison
THE FINALS Equivalent
0.75× Low Sens
8.0667
1.00× Active
10.7556
1.50× High Sens
16.1333
Formula: Deadlock Sens × (0.044 / 0.0045) × (Source DPI / Target DPI)
Deadlock to THE FINALS Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Valve Deadlock Sensitivity | THE FINALS Sensitivity | Physical cm / 360° | THE FINALS eDPI |
|---|---|---|---|
| 0.55 (800 DPI) | 5.3778 | 47.2 cm / 360° | 4302 THE FINALS eDPI |
| 0.825 (800 DPI) | 8.0667 | 31.5 cm / 360° | 6453 THE FINALS eDPI |
| 1.1 (800 DPI) | 10.7556 | 23.6 cm / 360° | 8604 THE FINALS eDPI |
| 1.375 (800 DPI) | 13.4444 | 18.9 cm / 360° | 10756 THE FINALS eDPI |
| 1.65 (800 DPI) | 16.1333 | 15.7 cm / 360° | 12907 THE FINALS eDPI |
| 2.2 (800 DPI) | 21.5111 | 11.8 cm / 360° | 17209 THE FINALS eDPI |
Engine Architecture, Yaw & FOV Comparison: Deadlock vs THE FINALS
| Specification | Valve Deadlock | THE FINALS |
|---|---|---|
| Game Engine | Source 2 Engine | Unreal Engine 5 (Embark) |
| Horizontal Yaw Constant | 0.044° / count | 0.0045° / count |
| Competitive Field of View (FOV) | 100° (Third-Person Source 2 Camera) | 100° (Vertical FOV (71° VFOV = ~103° HFOV)) |
| Server Tick Rate / Polling | 64Hz Sub-Tick | 60Hz Server Tick |
| ADS / Scope Scaling Rule | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. | Enable 'Focal Length Sensitivity Scaling' in THE FINALS mouse options to preserve tracking speed across iron sights and red dots. |
Frequently Asked Questions — Deadlock to THE FINALS Conversion
How do you convert Valve Deadlock sensitivity to THE FINALS?
To convert Valve Deadlock sensitivity to THE FINALS at the same mouse DPI, multiply your Deadlock sensitivity by 9.777778 (or divide by 0.102273). This derives from the exact engine yaw ratio: Deadlock uses 0.044° per mouse count (Source 2 Engine), whereas THE FINALS uses 0.0045° per mouse count (Unreal Engine 5 (Embark)).
What is 1.1 Deadlock sensitivity in THE FINALS at 800 DPI?
At 800 DPI, a Deadlock sensitivity of 1.1 equals 10.7556 in THE FINALS. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Deadlock (100° (Third-Person Source 2 Camera)) and THE FINALS (100° (Vertical FOV (71° VFOV = ~103° HFOV))) affect converted sensitivity?
Converting by yaw ratio (9.7778×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Deadlock renders at 100° (Third-Person Source 2 Camera) and THE FINALS renders at 100° (Vertical FOV (71° VFOV = ~103° HFOV)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.