Unreal Engine 5 (Embark) → Source 2 Engine • Yaw Multiplier ×0.10227
⇄ Swap Direction (Deadlock → THE FINALS)
THE FINALS to Valve Deadlock Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from THE FINALS to Valve Deadlock using verified engine yaw constants (0.0045 → 0.044).
Converted Deadlock In-Game Sensitivity
2.8636
True 360° Rotation Distance
9.07 cm (3.57 in)
Deadlock Effective DPI (eDPI)
2291 eDPI
Sensitivity Tier Comparison
Deadlock Equivalent
0.75× Low Sens
2.1477
1.00× Active
2.8636
1.50× High Sens
4.2955
Formula: THE FINALS Sens × (0.0045 / 0.044) × (Source DPI / Target DPI)
THE FINALS to Deadlock Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| THE FINALS Sensitivity | Valve Deadlock Sensitivity | Physical cm / 360° | Deadlock eDPI |
|---|---|---|---|
| 14 (800 DPI) | 1.4318 | 18.1 cm / 360° | 1145 Deadlock eDPI |
| 21 (800 DPI) | 2.1477 | 12.1 cm / 360° | 1718 Deadlock eDPI |
| 28 (800 DPI) | 2.8636 | 9.1 cm / 360° | 2291 Deadlock eDPI |
| 35 (800 DPI) | 3.5795 | 7.3 cm / 360° | 2864 Deadlock eDPI |
| 42 (800 DPI) | 4.2955 | 6.0 cm / 360° | 3436 Deadlock eDPI |
| 56 (800 DPI) | 5.7273 | 4.5 cm / 360° | 4582 Deadlock eDPI |
Engine Architecture, Yaw & FOV Comparison: THE FINALS vs Deadlock
| Specification | THE FINALS | Valve Deadlock |
|---|---|---|
| Game Engine | Unreal Engine 5 (Embark) | Source 2 Engine |
| Horizontal Yaw Constant | 0.0045° / count | 0.044° / count |
| Competitive Field of View (FOV) | 100° (Vertical FOV (71° VFOV = ~103° HFOV)) | 100° (Third-Person Source 2 Camera) |
| Server Tick Rate / Polling | 60Hz Server Tick | 64Hz Sub-Tick |
| ADS / Scope Scaling Rule | Enable 'Focal Length Sensitivity Scaling' in THE FINALS mouse options to preserve tracking speed across iron sights and red dots. | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. |
Frequently Asked Questions — THE FINALS to Deadlock Conversion
How do you convert THE FINALS sensitivity to Valve Deadlock?
To convert THE FINALS sensitivity to Valve Deadlock at the same mouse DPI, multiply your THE FINALS sensitivity by 0.102273 (or divide by 9.777778). This derives from the exact engine yaw ratio: THE FINALS uses 0.0045° per mouse count (Unreal Engine 5 (Embark)), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 28 THE FINALS sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a THE FINALS sensitivity of 28 equals 2.8636 in Valve Deadlock. Both settings produce an identical 9.07 cm (3.57 inches) physical 360-degree turn on your mousepad.
Does FOV difference between THE FINALS (100° (Vertical FOV (71° VFOV = ~103° HFOV))) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (0.1023×) locks your 3D 360-degree physical rotation distance (9.1 cm/360°) for consistent gross arm/wrist muscle memory. However, because THE FINALS renders at 100° (Vertical FOV (71° VFOV = ~103° HFOV)) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.