ESPORTCALC / 16-Game Sens Converter / THE FINALS to Marvel Rivals
Unreal Engine 5 (Embark) → Unreal Engine 5 (Lumen) • Yaw Multiplier ×0.25714 ⇄ Swap Direction (Marvel Rivals → THE FINALS)

THE FINALS to Marvel Rivals Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from THE FINALS to Marvel Rivals using verified engine yaw constants (0.0045 → 0.0175).

Converted Marvel Rivals In-Game Sensitivity
7.2000
True 360° Rotation Distance
9.07 cm (3.57 in)
Marvel Rivals Effective DPI (eDPI)
5760 eDPI
Sensitivity Tier Comparison Marvel Rivals Equivalent
0.75× Low Sens
5.4000
1.00× Active
7.2000
1.50× High Sens
10.8000
Formula: THE FINALS Sens × (0.0045 / 0.0175) × (Source DPI / Target DPI)

THE FINALS to Marvel Rivals Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

THE FINALS SensitivityMarvel Rivals SensitivityPhysical cm / 360°Marvel Rivals eDPI
14 (800 DPI) 3.6000 18.1 cm / 360° 2880 Marvel Rivals eDPI
21 (800 DPI) 5.4000 12.1 cm / 360° 4320 Marvel Rivals eDPI
28 (800 DPI) 7.2000 9.1 cm / 360° 5760 Marvel Rivals eDPI
35 (800 DPI) 9.0000 7.3 cm / 360° 7200 Marvel Rivals eDPI
42 (800 DPI) 10.8000 6.0 cm / 360° 8640 Marvel Rivals eDPI
56 (800 DPI) 14.4000 4.5 cm / 360° 11520 Marvel Rivals eDPI

Engine Architecture, Yaw & FOV Comparison: THE FINALS vs Marvel Rivals

SpecificationTHE FINALSMarvel Rivals
Game EngineUnreal Engine 5 (Embark)Unreal Engine 5 (Lumen)
Horizontal Yaw Constant0.0045° / count0.0175° / count
Competitive Field of View (FOV)100° (Vertical FOV (71° VFOV = ~103° HFOV))103° (Third-Person 103° HFOV)
Server Tick Rate / Polling60Hz Server Tick60Hz Competitive Servers
ADS / Scope Scaling RuleEnable 'Focal Length Sensitivity Scaling' in THE FINALS mouse options to preserve tracking speed across iron sights and red dots.Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360.

Frequently Asked Questions — THE FINALS to Marvel Rivals Conversion

How do you convert THE FINALS sensitivity to Marvel Rivals?
To convert THE FINALS sensitivity to Marvel Rivals at the same mouse DPI, multiply your THE FINALS sensitivity by 0.257143 (or divide by 3.888889). This derives from the exact engine yaw ratio: THE FINALS uses 0.0045° per mouse count (Unreal Engine 5 (Embark)), whereas Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)).
What is 28 THE FINALS sensitivity in Marvel Rivals at 800 DPI?
At 800 DPI, a THE FINALS sensitivity of 28 equals 7.2000 in Marvel Rivals. Both settings produce an identical 9.07 cm (3.57 inches) physical 360-degree turn on your mousepad.
Does FOV difference between THE FINALS (100° (Vertical FOV (71° VFOV = ~103° HFOV))) and Marvel Rivals (103° (Third-Person 103° HFOV)) affect converted sensitivity?
Converting by yaw ratio (0.2571×) locks your 3D 360-degree physical rotation distance (9.1 cm/360°) for consistent gross arm/wrist muscle memory. However, because THE FINALS renders at 100° (Vertical FOV (71° VFOV = ~103° HFOV)) and Marvel Rivals renders at 103° (Third-Person 103° HFOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.