ESPORTCALC / 16-Game Sens Converter / THE FINALS to CS2
Unreal Engine 5 (Embark) → Source 2 Engine • Yaw Multiplier ×0.20455 ⇄ Swap Direction (CS2 → THE FINALS)

THE FINALS to Counter-Strike 2 Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from THE FINALS to Counter-Strike 2 using verified engine yaw constants (0.0045 → 0.022).

Converted CS2 In-Game Sensitivity
5.7273
True 360° Rotation Distance
9.07 cm (3.57 in)
CS2 Effective DPI (eDPI)
4582 eDPI
Sensitivity Tier Comparison CS2 Equivalent
0.75× Low Sens
4.2955
1.00× Active
5.7273
1.50× High Sens
8.5909
Formula: THE FINALS Sens × (0.0045 / 0.022) × (Source DPI / Target DPI)

THE FINALS to CS2 Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

THE FINALS SensitivityCounter-Strike 2 SensitivityPhysical cm / 360°CS2 eDPI
14 (800 DPI) 2.8636 18.1 cm / 360° 2291 CS2 eDPI
21 (800 DPI) 4.2955 12.1 cm / 360° 3436 CS2 eDPI
28 (800 DPI) 5.7273 9.1 cm / 360° 4582 CS2 eDPI
35 (800 DPI) 7.1591 7.3 cm / 360° 5727 CS2 eDPI
42 (800 DPI) 8.5909 6.0 cm / 360° 6873 CS2 eDPI
56 (800 DPI) 11.4545 4.5 cm / 360° 9164 CS2 eDPI

Engine Architecture, Yaw & FOV Comparison: THE FINALS vs CS2

SpecificationTHE FINALSCounter-Strike 2
Game EngineUnreal Engine 5 (Embark)Source 2 Engine
Horizontal Yaw Constant0.0045° / count0.022° / count
Competitive Field of View (FOV)100° (Vertical FOV (71° VFOV = ~103° HFOV))90° (90° (4:3) / 106.26° (16:9 Hor+))
Server Tick Rate / Polling60Hz Server TickSub-Tick (64Hz Base)
ADS / Scope Scaling RuleEnable 'Focal Length Sensitivity Scaling' in THE FINALS mouse options to preserve tracking speed across iron sights and red dots.zoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom.

Frequently Asked Questions — THE FINALS to CS2 Conversion

How do you convert THE FINALS sensitivity to Counter-Strike 2?
To convert THE FINALS sensitivity to Counter-Strike 2 at the same mouse DPI, multiply your THE FINALS sensitivity by 0.204545 (or divide by 4.888889). This derives from the exact engine yaw ratio: THE FINALS uses 0.0045° per mouse count (Unreal Engine 5 (Embark)), whereas CS2 uses 0.022° per mouse count (Source 2 Engine).
What is 28 THE FINALS sensitivity in Counter-Strike 2 at 800 DPI?
At 800 DPI, a THE FINALS sensitivity of 28 equals 5.7273 in Counter-Strike 2. Both settings produce an identical 9.07 cm (3.57 inches) physical 360-degree turn on your mousepad.
Does FOV difference between THE FINALS (100° (Vertical FOV (71° VFOV = ~103° HFOV))) and CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) affect converted sensitivity?
Converting by yaw ratio (0.2045×) locks your 3D 360-degree physical rotation distance (9.1 cm/360°) for consistent gross arm/wrist muscle memory. However, because THE FINALS renders at 100° (Vertical FOV (71° VFOV = ~103° HFOV)) and CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.