Source 2 Engine → Blizzard Overwatch 2 Engine • Yaw Multiplier ×6.66667
⇄ Swap Direction (Overwatch 2 → Deadlock)
Valve Deadlock to Overwatch 2 Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Valve Deadlock to Overwatch 2 using verified engine yaw constants (0.044 → 0.0066).
Converted Overwatch 2 In-Game Sensitivity
7.3333
True 360° Rotation Distance
23.62 cm (9.30 in)
Overwatch 2 Effective DPI (eDPI)
5867 eDPI
Sensitivity Tier Comparison
Overwatch 2 Equivalent
0.75× Low Sens
5.5000
1.00× Active
7.3333
1.50× High Sens
11.0000
Formula: Deadlock Sens × (0.044 / 0.0066) × (Source DPI / Target DPI)
Deadlock to Overwatch 2 Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Valve Deadlock Sensitivity | Overwatch 2 Sensitivity | Physical cm / 360° | Overwatch 2 eDPI |
|---|---|---|---|
| 0.55 (800 DPI) | 3.6667 | 47.2 cm / 360° | 2933 Overwatch 2 eDPI |
| 0.825 (800 DPI) | 5.5000 | 31.5 cm / 360° | 4400 Overwatch 2 eDPI |
| 1.1 (800 DPI) | 7.3333 | 23.6 cm / 360° | 5867 Overwatch 2 eDPI |
| 1.375 (800 DPI) | 9.1667 | 18.9 cm / 360° | 7333 Overwatch 2 eDPI |
| 1.65 (800 DPI) | 11.0000 | 15.7 cm / 360° | 8800 Overwatch 2 eDPI |
| 2.2 (800 DPI) | 14.6667 | 11.8 cm / 360° | 11733 Overwatch 2 eDPI |
Engine Architecture, Yaw & FOV Comparison: Deadlock vs Overwatch 2
| Specification | Valve Deadlock | Overwatch 2 |
|---|---|---|
| Game Engine | Source 2 Engine | Blizzard Overwatch 2 Engine |
| Horizontal Yaw Constant | 0.044° / count | 0.0066° / count |
| Competitive Field of View (FOV) | 100° (Third-Person Source 2 Camera) | 103° (103° Horizontal (16:9)) |
| Server Tick Rate / Polling | 64Hz Sub-Tick | 63Hz High-Bandwidth |
| ADS / Scope Scaling Rule | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. | Widowmaker / Ashe relative aim sensitivity while zoomed: 37.89% (Widow) and 51.47% (Ashe) for 0% monitor match. |
Frequently Asked Questions — Deadlock to Overwatch 2 Conversion
How do you convert Valve Deadlock sensitivity to Overwatch 2?
To convert Valve Deadlock sensitivity to Overwatch 2 at the same mouse DPI, multiply your Deadlock sensitivity by 6.666667 (or divide by 0.150000). This derives from the exact engine yaw ratio: Deadlock uses 0.044° per mouse count (Source 2 Engine), whereas Overwatch 2 uses 0.0066° per mouse count (Blizzard Overwatch 2 Engine).
What is 1.1 Deadlock sensitivity in Overwatch 2 at 800 DPI?
At 800 DPI, a Deadlock sensitivity of 1.1 equals 7.3333 in Overwatch 2. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Deadlock (100° (Third-Person Source 2 Camera)) and Overwatch 2 (103° (103° Horizontal (16:9))) affect converted sensitivity?
Converting by yaw ratio (6.6667×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Deadlock renders at 100° (Third-Person Source 2 Camera) and Overwatch 2 renders at 103° (103° Horizontal (16:9)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.