ESPORTCALC / 16-Game Sens Converter / Deadlock to Marvel Rivals
Source 2 Engine → Unreal Engine 5 (Lumen) • Yaw Multiplier ×2.51429 ⇄ Swap Direction (Marvel Rivals → Deadlock)

Valve Deadlock to Marvel Rivals Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Valve Deadlock to Marvel Rivals using verified engine yaw constants (0.044 → 0.0175).

Converted Marvel Rivals In-Game Sensitivity
2.7657
True 360° Rotation Distance
23.62 cm (9.30 in)
Marvel Rivals Effective DPI (eDPI)
2213 eDPI
Sensitivity Tier Comparison Marvel Rivals Equivalent
0.75× Low Sens
2.0743
1.00× Active
2.7657
1.50× High Sens
4.1486
Formula: Deadlock Sens × (0.044 / 0.0175) × (Source DPI / Target DPI)

Deadlock to Marvel Rivals Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Valve Deadlock SensitivityMarvel Rivals SensitivityPhysical cm / 360°Marvel Rivals eDPI
0.55 (800 DPI) 1.3829 47.2 cm / 360° 1106 Marvel Rivals eDPI
0.825 (800 DPI) 2.0743 31.5 cm / 360° 1659 Marvel Rivals eDPI
1.1 (800 DPI) 2.7657 23.6 cm / 360° 2213 Marvel Rivals eDPI
1.375 (800 DPI) 3.4571 18.9 cm / 360° 2766 Marvel Rivals eDPI
1.65 (800 DPI) 4.1486 15.7 cm / 360° 3319 Marvel Rivals eDPI
2.2 (800 DPI) 5.5314 11.8 cm / 360° 4425 Marvel Rivals eDPI

Engine Architecture, Yaw & FOV Comparison: Deadlock vs Marvel Rivals

SpecificationValve DeadlockMarvel Rivals
Game EngineSource 2 EngineUnreal Engine 5 (Lumen)
Horizontal Yaw Constant0.044° / count0.0175° / count
Competitive Field of View (FOV)100° (Third-Person Source 2 Camera)103° (Third-Person 103° HFOV)
Server Tick Rate / Polling64Hz Sub-Tick60Hz Competitive Servers
ADS / Scope Scaling RuleDeadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity.Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360.

Frequently Asked Questions — Deadlock to Marvel Rivals Conversion

How do you convert Valve Deadlock sensitivity to Marvel Rivals?
To convert Valve Deadlock sensitivity to Marvel Rivals at the same mouse DPI, multiply your Deadlock sensitivity by 2.514286 (or divide by 0.397727). This derives from the exact engine yaw ratio: Deadlock uses 0.044° per mouse count (Source 2 Engine), whereas Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)).
What is 1.1 Deadlock sensitivity in Marvel Rivals at 800 DPI?
At 800 DPI, a Deadlock sensitivity of 1.1 equals 2.7657 in Marvel Rivals. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Deadlock (100° (Third-Person Source 2 Camera)) and Marvel Rivals (103° (Third-Person 103° HFOV)) affect converted sensitivity?
Converting by yaw ratio (2.5143×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Deadlock renders at 100° (Third-Person Source 2 Camera) and Marvel Rivals renders at 103° (Third-Person 103° HFOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.