Source 2 Engine → Unreal Engine 5 • Yaw Multiplier ×0.62857
⇄ Swap Direction (FragPunk → Deadlock)
Valve Deadlock to FragPunk Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Valve Deadlock to FragPunk using verified engine yaw constants (0.044 → 0.07).
Converted FragPunk In-Game Sensitivity
0.6914
True 360° Rotation Distance
23.62 cm (9.30 in)
FragPunk Effective DPI (eDPI)
553 eDPI
Sensitivity Tier Comparison
FragPunk Equivalent
0.75× Low Sens
0.5186
1.00× Active
0.6914
1.50× High Sens
1.0371
Formula: Deadlock Sens × (0.044 / 0.07) × (Source DPI / Target DPI)
Deadlock to FragPunk Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Valve Deadlock Sensitivity | FragPunk Sensitivity | Physical cm / 360° | FragPunk eDPI |
|---|---|---|---|
| 0.55 (800 DPI) | 0.3457 | 47.2 cm / 360° | 277 FragPunk eDPI |
| 0.825 (800 DPI) | 0.5186 | 31.5 cm / 360° | 415 FragPunk eDPI |
| 1.1 (800 DPI) | 0.6914 | 23.6 cm / 360° | 553 FragPunk eDPI |
| 1.375 (800 DPI) | 0.8643 | 18.9 cm / 360° | 691 FragPunk eDPI |
| 1.65 (800 DPI) | 1.0371 | 15.7 cm / 360° | 830 FragPunk eDPI |
| 2.2 (800 DPI) | 1.3829 | 11.8 cm / 360° | 1106 FragPunk eDPI |
Engine Architecture, Yaw & FOV Comparison: Deadlock vs FragPunk
| Specification | Valve Deadlock | FragPunk |
|---|---|---|
| Game Engine | Source 2 Engine | Unreal Engine 5 |
| Horizontal Yaw Constant | 0.044° / count | 0.07° / count |
| Competitive Field of View (FOV) | 100° (Third-Person Source 2 Camera) | 103° (103° Tactical Hero Shooter) |
| Server Tick Rate / Polling | 64Hz Sub-Tick | 128-Tick Competitive |
| ADS / Scope Scaling Rule | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. | FragPunk mirrors Valorant's 0.07° yaw scale at baseline FOV so tactical FPS muscle memory transfers 1:1. |
Frequently Asked Questions — Deadlock to FragPunk Conversion
How do you convert Valve Deadlock sensitivity to FragPunk?
To convert Valve Deadlock sensitivity to FragPunk at the same mouse DPI, multiply your Deadlock sensitivity by 0.628571 (or divide by 1.590909). This derives from the exact engine yaw ratio: Deadlock uses 0.044° per mouse count (Source 2 Engine), whereas FragPunk uses 0.07° per mouse count (Unreal Engine 5).
What is 1.1 Deadlock sensitivity in FragPunk at 800 DPI?
At 800 DPI, a Deadlock sensitivity of 1.1 equals 0.6914 in FragPunk. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Deadlock (100° (Third-Person Source 2 Camera)) and FragPunk (103° (103° Tactical Hero Shooter)) affect converted sensitivity?
Converting by yaw ratio (0.6286×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Deadlock renders at 100° (Third-Person Source 2 Camera) and FragPunk renders at 103° (103° Tactical Hero Shooter), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.