Modified Source Engine → Source 2 Engine • Yaw Multiplier ×0.50000
⇄ Swap Direction (Deadlock → Apex)
Apex Legends to Valve Deadlock Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Apex Legends to Valve Deadlock using verified engine yaw constants (0.022 → 0.044).
Converted Deadlock In-Game Sensitivity
0.5000
True 360° Rotation Distance
51.95 cm (20.45 in)
Deadlock Effective DPI (eDPI)
400 eDPI
Sensitivity Tier Comparison
Deadlock Equivalent
0.75× Low Sens
0.3750
1.00× Active
0.5000
1.50× High Sens
0.7500
Formula: Apex Sens × (0.022 / 0.044) × (Source DPI / Target DPI)
Apex to Deadlock Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Apex Legends Sensitivity | Valve Deadlock Sensitivity | Physical cm / 360° | Deadlock eDPI |
|---|---|---|---|
| 0.5 (800 DPI) | 0.2500 | 103.9 cm / 360° | 200 Deadlock eDPI |
| 0.75 (800 DPI) | 0.3750 | 69.3 cm / 360° | 300 Deadlock eDPI |
| 1 (800 DPI) | 0.5000 | 52.0 cm / 360° | 400 Deadlock eDPI |
| 1.25 (800 DPI) | 0.6250 | 41.6 cm / 360° | 500 Deadlock eDPI |
| 1.5 (800 DPI) | 0.7500 | 34.6 cm / 360° | 600 Deadlock eDPI |
| 2 (800 DPI) | 1.0000 | 26.0 cm / 360° | 800 Deadlock eDPI |
Engine Architecture, Yaw & FOV Comparison: Apex vs Deadlock
| Specification | Apex Legends | Valve Deadlock |
|---|---|---|
| Game Engine | Modified Source Engine | Source 2 Engine |
| Horizontal Yaw Constant | 0.022° / count | 0.044° / count |
| Competitive Field of View (FOV) | 110° (110° Multiplier (1.55 cl_fovScale)) | 100° (Third-Person Source 2 Camera) |
| Server Tick Rate / Polling | 20Hz Server Tick | 64Hz Sub-Tick |
| ADS / Scope Scaling Rule | Shares exact 0.022° yaw with CS2 at 90 FOV; at 110 FOV, multiply by 1.00 for identical 360° turn or 1.22 for focal-length match. | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. |
Frequently Asked Questions — Apex to Deadlock Conversion
How do you convert Apex Legends sensitivity to Valve Deadlock?
To convert Apex Legends sensitivity to Valve Deadlock at the same mouse DPI, multiply your Apex sensitivity by 0.500000 (or divide by 2.000000). This derives from the exact engine yaw ratio: Apex uses 0.022° per mouse count (Modified Source Engine), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 1 Apex sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a Apex sensitivity of 1 equals 0.5000 in Valve Deadlock. Both settings produce an identical 51.95 cm (20.45 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Apex (110° (110° Multiplier (1.55 cl_fovScale))) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (0.5000×) locks your 3D 360-degree physical rotation distance (52.0 cm/360°) for consistent gross arm/wrist muscle memory. However, because Apex renders at 110° (110° Multiplier (1.55 cl_fovScale)) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.