ESPORTCALC / 16-Game Sens Converter / Apex to Deadlock
Modified Source Engine → Source 2 Engine • Yaw Multiplier ×0.50000 ⇄ Swap Direction (Deadlock → Apex)

Apex Legends to Valve Deadlock Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Apex Legends to Valve Deadlock using verified engine yaw constants (0.022 → 0.044).

Converted Deadlock In-Game Sensitivity
0.5000
True 360° Rotation Distance
51.95 cm (20.45 in)
Deadlock Effective DPI (eDPI)
400 eDPI
Sensitivity Tier Comparison Deadlock Equivalent
0.75× Low Sens
0.3750
1.00× Active
0.5000
1.50× High Sens
0.7500
Formula: Apex Sens × (0.022 / 0.044) × (Source DPI / Target DPI)

Apex to Deadlock Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Apex Legends SensitivityValve Deadlock SensitivityPhysical cm / 360°Deadlock eDPI
0.5 (800 DPI) 0.2500 103.9 cm / 360° 200 Deadlock eDPI
0.75 (800 DPI) 0.3750 69.3 cm / 360° 300 Deadlock eDPI
1 (800 DPI) 0.5000 52.0 cm / 360° 400 Deadlock eDPI
1.25 (800 DPI) 0.6250 41.6 cm / 360° 500 Deadlock eDPI
1.5 (800 DPI) 0.7500 34.6 cm / 360° 600 Deadlock eDPI
2 (800 DPI) 1.0000 26.0 cm / 360° 800 Deadlock eDPI

Engine Architecture, Yaw & FOV Comparison: Apex vs Deadlock

SpecificationApex LegendsValve Deadlock
Game EngineModified Source EngineSource 2 Engine
Horizontal Yaw Constant0.022° / count0.044° / count
Competitive Field of View (FOV)110° (110° Multiplier (1.55 cl_fovScale))100° (Third-Person Source 2 Camera)
Server Tick Rate / Polling20Hz Server Tick64Hz Sub-Tick
ADS / Scope Scaling RuleShares exact 0.022° yaw with CS2 at 90 FOV; at 110 FOV, multiply by 1.00 for identical 360° turn or 1.22 for focal-length match.Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity.

Frequently Asked Questions — Apex to Deadlock Conversion

How do you convert Apex Legends sensitivity to Valve Deadlock?
To convert Apex Legends sensitivity to Valve Deadlock at the same mouse DPI, multiply your Apex sensitivity by 0.500000 (or divide by 2.000000). This derives from the exact engine yaw ratio: Apex uses 0.022° per mouse count (Modified Source Engine), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 1 Apex sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a Apex sensitivity of 1 equals 0.5000 in Valve Deadlock. Both settings produce an identical 51.95 cm (20.45 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Apex (110° (110° Multiplier (1.55 cl_fovScale))) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (0.5000×) locks your 3D 360-degree physical rotation distance (52.0 cm/360°) for consistent gross arm/wrist muscle memory. However, because Apex renders at 110° (110° Multiplier (1.55 cl_fovScale)) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.