Modified Source Engine → Unreal Engine 5 (Lumen) • Yaw Multiplier ×1.25714
⇄ Swap Direction (Marvel Rivals → Apex)
Apex Legends to Marvel Rivals Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Apex Legends to Marvel Rivals using verified engine yaw constants (0.022 → 0.0175).
Converted Marvel Rivals In-Game Sensitivity
1.2571
True 360° Rotation Distance
51.95 cm (20.45 in)
Marvel Rivals Effective DPI (eDPI)
1006 eDPI
Sensitivity Tier Comparison
Marvel Rivals Equivalent
0.75× Low Sens
0.9429
1.00× Active
1.2571
1.50× High Sens
1.8857
Formula: Apex Sens × (0.022 / 0.0175) × (Source DPI / Target DPI)
Apex to Marvel Rivals Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Apex Legends Sensitivity | Marvel Rivals Sensitivity | Physical cm / 360° | Marvel Rivals eDPI |
|---|---|---|---|
| 0.5 (800 DPI) | 0.6286 | 103.9 cm / 360° | 503 Marvel Rivals eDPI |
| 0.75 (800 DPI) | 0.9429 | 69.3 cm / 360° | 754 Marvel Rivals eDPI |
| 1 (800 DPI) | 1.2571 | 52.0 cm / 360° | 1006 Marvel Rivals eDPI |
| 1.25 (800 DPI) | 1.5714 | 41.6 cm / 360° | 1257 Marvel Rivals eDPI |
| 1.5 (800 DPI) | 1.8857 | 34.6 cm / 360° | 1509 Marvel Rivals eDPI |
| 2 (800 DPI) | 2.5143 | 26.0 cm / 360° | 2011 Marvel Rivals eDPI |
Engine Architecture, Yaw & FOV Comparison: Apex vs Marvel Rivals
| Specification | Apex Legends | Marvel Rivals |
|---|---|---|
| Game Engine | Modified Source Engine | Unreal Engine 5 (Lumen) |
| Horizontal Yaw Constant | 0.022° / count | 0.0175° / count |
| Competitive Field of View (FOV) | 110° (110° Multiplier (1.55 cl_fovScale)) | 103° (Third-Person 103° HFOV) |
| Server Tick Rate / Polling | 20Hz Server Tick | 60Hz Competitive Servers |
| ADS / Scope Scaling Rule | Shares exact 0.022° yaw with CS2 at 90 FOV; at 110 FOV, multiply by 1.00 for identical 360° turn or 1.22 for focal-length match. | Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360. |
Frequently Asked Questions — Apex to Marvel Rivals Conversion
How do you convert Apex Legends sensitivity to Marvel Rivals?
To convert Apex Legends sensitivity to Marvel Rivals at the same mouse DPI, multiply your Apex sensitivity by 1.257143 (or divide by 0.795455). This derives from the exact engine yaw ratio: Apex uses 0.022° per mouse count (Modified Source Engine), whereas Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)).
What is 1 Apex sensitivity in Marvel Rivals at 800 DPI?
At 800 DPI, a Apex sensitivity of 1 equals 1.2571 in Marvel Rivals. Both settings produce an identical 51.95 cm (20.45 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Apex (110° (110° Multiplier (1.55 cl_fovScale))) and Marvel Rivals (103° (Third-Person 103° HFOV)) affect converted sensitivity?
Converting by yaw ratio (1.2571×) locks your 3D 360-degree physical rotation distance (52.0 cm/360°) for consistent gross arm/wrist muscle memory. However, because Apex renders at 110° (110° Multiplier (1.55 cl_fovScale)) and Marvel Rivals renders at 103° (Third-Person 103° HFOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.