Source 2 Engine → Unity Engine • Yaw Multiplier ×0.39111
⇄ Swap Direction (Rust → Deadlock)
Valve Deadlock to Rust Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Valve Deadlock to Rust using verified engine yaw constants (0.044 → 0.1125).
Converted Rust In-Game Sensitivity
0.4302
True 360° Rotation Distance
23.62 cm (9.30 in)
Rust Effective DPI (eDPI)
344 eDPI
Sensitivity Tier Comparison
Rust Equivalent
0.75× Low Sens
0.3227
1.00× Active
0.4302
1.50× High Sens
0.6453
Formula: Deadlock Sens × (0.044 / 0.1125) × (Source DPI / Target DPI)
Deadlock to Rust Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Valve Deadlock Sensitivity | Rust Sensitivity | Physical cm / 360° | Rust eDPI |
|---|---|---|---|
| 0.55 (800 DPI) | 0.2151 | 47.2 cm / 360° | 172 Rust eDPI |
| 0.825 (800 DPI) | 0.3227 | 31.5 cm / 360° | 258 Rust eDPI |
| 1.1 (800 DPI) | 0.4302 | 23.6 cm / 360° | 344 Rust eDPI |
| 1.375 (800 DPI) | 0.5378 | 18.9 cm / 360° | 430 Rust eDPI |
| 1.65 (800 DPI) | 0.6453 | 15.7 cm / 360° | 516 Rust eDPI |
| 2.2 (800 DPI) | 0.8604 | 11.8 cm / 360° | 688 Rust eDPI |
Engine Architecture, Yaw & FOV Comparison: Deadlock vs Rust
| Specification | Valve Deadlock | Rust |
|---|---|---|
| Game Engine | Source 2 Engine | Unity Engine |
| Horizontal Yaw Constant | 0.044° / count | 0.1125° / count |
| Competitive Field of View (FOV) | 100° (Third-Person Source 2 Camera) | 90° (90° Horizontal Equivalent) |
| Server Tick Rate / Polling | 64Hz Sub-Tick | 30Hz–60Hz Community/Official |
| ADS / Scope Scaling Rule | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. | Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry. |
Frequently Asked Questions — Deadlock to Rust Conversion
How do you convert Valve Deadlock sensitivity to Rust?
To convert Valve Deadlock sensitivity to Rust at the same mouse DPI, multiply your Deadlock sensitivity by 0.391111 (or divide by 2.556818). This derives from the exact engine yaw ratio: Deadlock uses 0.044° per mouse count (Source 2 Engine), whereas Rust uses 0.1125° per mouse count (Unity Engine).
What is 1.1 Deadlock sensitivity in Rust at 800 DPI?
At 800 DPI, a Deadlock sensitivity of 1.1 equals 0.4302 in Rust. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Deadlock (100° (Third-Person Source 2 Camera)) and Rust (90° (90° Horizontal Equivalent)) affect converted sensitivity?
Converting by yaw ratio (0.3911×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Deadlock renders at 100° (Third-Person Source 2 Camera) and Rust renders at 90° (90° Horizontal Equivalent), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.