Unity Engine → Source 2 Engine • Yaw Multiplier ×2.55682
⇄ Swap Direction (Deadlock → Rust)
Rust to Valve Deadlock Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Rust to Valve Deadlock using verified engine yaw constants (0.1125 → 0.044).
Converted Deadlock In-Game Sensitivity
1.0227
True 360° Rotation Distance
25.40 cm (10.00 in)
Deadlock Effective DPI (eDPI)
818 eDPI
Sensitivity Tier Comparison
Deadlock Equivalent
0.75× Low Sens
0.7670
1.00× Active
1.0227
1.50× High Sens
1.5341
Formula: Rust Sens × (0.1125 / 0.044) × (Source DPI / Target DPI)
Rust to Deadlock Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Rust Sensitivity | Valve Deadlock Sensitivity | Physical cm / 360° | Deadlock eDPI |
|---|---|---|---|
| 0.2 (800 DPI) | 0.5114 | 50.8 cm / 360° | 409 Deadlock eDPI |
| 0.3 (800 DPI) | 0.7670 | 33.9 cm / 360° | 614 Deadlock eDPI |
| 0.4 (800 DPI) | 1.0227 | 25.4 cm / 360° | 818 Deadlock eDPI |
| 0.5 (800 DPI) | 1.2784 | 20.3 cm / 360° | 1023 Deadlock eDPI |
| 0.6 (800 DPI) | 1.5341 | 16.9 cm / 360° | 1227 Deadlock eDPI |
| 0.8 (800 DPI) | 2.0455 | 12.7 cm / 360° | 1636 Deadlock eDPI |
Engine Architecture, Yaw & FOV Comparison: Rust vs Deadlock
| Specification | Rust | Valve Deadlock |
|---|---|---|
| Game Engine | Unity Engine | Source 2 Engine |
| Horizontal Yaw Constant | 0.1125° / count | 0.044° / count |
| Competitive Field of View (FOV) | 90° (90° Horizontal Equivalent) | 100° (Third-Person Source 2 Camera) |
| Server Tick Rate / Polling | 30Hz–60Hz Community/Official | 64Hz Sub-Tick |
| ADS / Scope Scaling Rule | Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry. | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. |
Frequently Asked Questions — Rust to Deadlock Conversion
How do you convert Rust sensitivity to Valve Deadlock?
To convert Rust sensitivity to Valve Deadlock at the same mouse DPI, multiply your Rust sensitivity by 2.556818 (or divide by 0.391111). This derives from the exact engine yaw ratio: Rust uses 0.1125° per mouse count (Unity Engine), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 0.4 Rust sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a Rust sensitivity of 0.4 equals 1.0227 in Valve Deadlock. Both settings produce an identical 25.40 cm (10.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Rust (90° (90° Horizontal Equivalent)) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (2.5568×) locks your 3D 360-degree physical rotation distance (25.4 cm/360°) for consistent gross arm/wrist muscle memory. However, because Rust renders at 90° (90° Horizontal Equivalent) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.