Unity Engine → Modified Source Engine • Yaw Multiplier ×5.11364
⇄ Swap Direction (Apex → Rust)
Rust to Apex Legends Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Rust to Apex Legends using verified engine yaw constants (0.1125 → 0.022).
Converted Apex In-Game Sensitivity
2.0455
True 360° Rotation Distance
25.40 cm (10.00 in)
Apex Effective DPI (eDPI)
1636 eDPI
Sensitivity Tier Comparison
Apex Equivalent
0.75× Low Sens
1.5341
1.00× Active
2.0455
1.50× High Sens
3.0682
Formula: Rust Sens × (0.1125 / 0.022) × (Source DPI / Target DPI)
Rust to Apex Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Rust Sensitivity | Apex Legends Sensitivity | Physical cm / 360° | Apex eDPI |
|---|---|---|---|
| 0.2 (800 DPI) | 1.0227 | 50.8 cm / 360° | 818 Apex eDPI |
| 0.3 (800 DPI) | 1.5341 | 33.9 cm / 360° | 1227 Apex eDPI |
| 0.4 (800 DPI) | 2.0455 | 25.4 cm / 360° | 1636 Apex eDPI |
| 0.5 (800 DPI) | 2.5568 | 20.3 cm / 360° | 2045 Apex eDPI |
| 0.6 (800 DPI) | 3.0682 | 16.9 cm / 360° | 2455 Apex eDPI |
| 0.8 (800 DPI) | 4.0909 | 12.7 cm / 360° | 3273 Apex eDPI |
Engine Architecture, Yaw & FOV Comparison: Rust vs Apex
| Specification | Rust | Apex Legends |
|---|---|---|
| Game Engine | Unity Engine | Modified Source Engine |
| Horizontal Yaw Constant | 0.1125° / count | 0.022° / count |
| Competitive Field of View (FOV) | 90° (90° Horizontal Equivalent) | 110° (110° Multiplier (1.55 cl_fovScale)) |
| Server Tick Rate / Polling | 30Hz–60Hz Community/Official | 20Hz Server Tick |
| ADS / Scope Scaling Rule | Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry. | Shares exact 0.022° yaw with CS2 at 90 FOV; at 110 FOV, multiply by 1.00 for identical 360° turn or 1.22 for focal-length match. |
Frequently Asked Questions — Rust to Apex Conversion
How do you convert Rust sensitivity to Apex Legends?
To convert Rust sensitivity to Apex Legends at the same mouse DPI, multiply your Rust sensitivity by 5.113636 (or divide by 0.195556). This derives from the exact engine yaw ratio: Rust uses 0.1125° per mouse count (Unity Engine), whereas Apex uses 0.022° per mouse count (Modified Source Engine).
What is 0.4 Rust sensitivity in Apex Legends at 800 DPI?
At 800 DPI, a Rust sensitivity of 0.4 equals 2.0455 in Apex Legends. Both settings produce an identical 25.40 cm (10.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Rust (90° (90° Horizontal Equivalent)) and Apex (110° (110° Multiplier (1.55 cl_fovScale))) affect converted sensitivity?
Converting by yaw ratio (5.1136×) locks your 3D 360-degree physical rotation distance (25.4 cm/360°) for consistent gross arm/wrist muscle memory. However, because Rust renders at 90° (90° Horizontal Equivalent) and Apex renders at 110° (110° Multiplier (1.55 cl_fovScale)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.