Modified Source Engine → Unity Engine • Yaw Multiplier ×0.19556
⇄ Swap Direction (Rust → Apex)
Apex Legends to Rust Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Apex Legends to Rust using verified engine yaw constants (0.022 → 0.1125).
Converted Rust In-Game Sensitivity
0.1956
True 360° Rotation Distance
51.95 cm (20.45 in)
Rust Effective DPI (eDPI)
156 eDPI
Sensitivity Tier Comparison
Rust Equivalent
0.75× Low Sens
0.1467
1.00× Active
0.1956
1.50× High Sens
0.2933
Formula: Apex Sens × (0.022 / 0.1125) × (Source DPI / Target DPI)
Apex to Rust Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Apex Legends Sensitivity | Rust Sensitivity | Physical cm / 360° | Rust eDPI |
|---|---|---|---|
| 0.5 (800 DPI) | 0.0978 | 103.9 cm / 360° | 78 Rust eDPI |
| 0.75 (800 DPI) | 0.1467 | 69.3 cm / 360° | 117 Rust eDPI |
| 1 (800 DPI) | 0.1956 | 52.0 cm / 360° | 156 Rust eDPI |
| 1.25 (800 DPI) | 0.2444 | 41.6 cm / 360° | 196 Rust eDPI |
| 1.5 (800 DPI) | 0.2933 | 34.6 cm / 360° | 235 Rust eDPI |
| 2 (800 DPI) | 0.3911 | 26.0 cm / 360° | 313 Rust eDPI |
Engine Architecture, Yaw & FOV Comparison: Apex vs Rust
| Specification | Apex Legends | Rust |
|---|---|---|
| Game Engine | Modified Source Engine | Unity Engine |
| Horizontal Yaw Constant | 0.022° / count | 0.1125° / count |
| Competitive Field of View (FOV) | 110° (110° Multiplier (1.55 cl_fovScale)) | 90° (90° Horizontal Equivalent) |
| Server Tick Rate / Polling | 20Hz Server Tick | 30Hz–60Hz Community/Official |
| ADS / Scope Scaling Rule | Shares exact 0.022° yaw with CS2 at 90 FOV; at 110 FOV, multiply by 1.00 for identical 360° turn or 1.22 for focal-length match. | Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry. |
Frequently Asked Questions — Apex to Rust Conversion
How do you convert Apex Legends sensitivity to Rust?
To convert Apex Legends sensitivity to Rust at the same mouse DPI, multiply your Apex sensitivity by 0.195556 (or divide by 5.113636). This derives from the exact engine yaw ratio: Apex uses 0.022° per mouse count (Modified Source Engine), whereas Rust uses 0.1125° per mouse count (Unity Engine).
What is 1 Apex sensitivity in Rust at 800 DPI?
At 800 DPI, a Apex sensitivity of 1 equals 0.1956 in Rust. Both settings produce an identical 51.95 cm (20.45 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Apex (110° (110° Multiplier (1.55 cl_fovScale))) and Rust (90° (90° Horizontal Equivalent)) affect converted sensitivity?
Converting by yaw ratio (0.1956×) locks your 3D 360-degree physical rotation distance (52.0 cm/360°) for consistent gross arm/wrist muscle memory. However, because Apex renders at 110° (110° Multiplier (1.55 cl_fovScale)) and Rust renders at 90° (90° Horizontal Equivalent), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.