Unreal Engine 5 (Embark) → Ubisoft AnvilNext 2.0 • Yaw Multiplier ×0.78540
⇄ Swap Direction (R6 Siege → THE FINALS)
THE FINALS to Rainbow Six Siege Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from THE FINALS to Rainbow Six Siege using verified engine yaw constants (0.0045 → 0.00572958).
Converted R6 Siege In-Game Sensitivity
21.9911
True 360° Rotation Distance
9.07 cm (3.57 in)
R6 Siege Effective DPI (eDPI)
17593 eDPI
Sensitivity Tier Comparison
R6 Siege Equivalent
0.75× Low Sens
16.4934
1.00× Active
21.9911
1.50× High Sens
32.9867
Formula: THE FINALS Sens × (0.0045 / 0.00572958) × (Source DPI / Target DPI)
THE FINALS to R6 Siege Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| THE FINALS Sensitivity | Rainbow Six Siege Sensitivity | Physical cm / 360° | R6 Siege eDPI |
|---|---|---|---|
| 14 (800 DPI) | 10.9956 | 18.1 cm / 360° | 8796 R6 Siege eDPI |
| 21 (800 DPI) | 16.4934 | 12.1 cm / 360° | 13195 R6 Siege eDPI |
| 28 (800 DPI) | 21.9911 | 9.1 cm / 360° | 17593 R6 Siege eDPI |
| 35 (800 DPI) | 27.4889 | 7.3 cm / 360° | 21991 R6 Siege eDPI |
| 42 (800 DPI) | 32.9867 | 6.0 cm / 360° | 26389 R6 Siege eDPI |
| 56 (800 DPI) | 43.9823 | 4.5 cm / 360° | 35186 R6 Siege eDPI |
Engine Architecture, Yaw & FOV Comparison: THE FINALS vs R6 Siege
| Specification | THE FINALS | Rainbow Six Siege |
|---|---|---|
| Game Engine | Unreal Engine 5 (Embark) | Ubisoft AnvilNext 2.0 |
| Horizontal Yaw Constant | 0.0045° / count | 0.00572958° / count |
| Competitive Field of View (FOV) | 100° (Vertical FOV (71° VFOV = ~103° HFOV)) | 84° (Vertical FOV (84°–90° VFOV)) |
| Server Tick Rate / Polling | 60Hz Server Tick | 60Hz Dedicated Servers |
| ADS / Scope Scaling Rule | Enable 'Focal Length Sensitivity Scaling' in THE FINALS mouse options to preserve tracking speed across iron sights and red dots. | Set MouseSensitivityMultiplierUnit=0.002 in GameSettings.ini for 10× finer decimal sensitivity control. |
Frequently Asked Questions — THE FINALS to R6 Siege Conversion
How do you convert THE FINALS sensitivity to Rainbow Six Siege?
To convert THE FINALS sensitivity to Rainbow Six Siege at the same mouse DPI, multiply your THE FINALS sensitivity by 0.785398 (or divide by 1.273240). This derives from the exact engine yaw ratio: THE FINALS uses 0.0045° per mouse count (Unreal Engine 5 (Embark)), whereas R6 Siege uses 0.00572958° per mouse count (Ubisoft AnvilNext 2.0).
What is 28 THE FINALS sensitivity in Rainbow Six Siege at 800 DPI?
At 800 DPI, a THE FINALS sensitivity of 28 equals 21.9911 in Rainbow Six Siege. Both settings produce an identical 9.07 cm (3.57 inches) physical 360-degree turn on your mousepad.
Does FOV difference between THE FINALS (100° (Vertical FOV (71° VFOV = ~103° HFOV))) and R6 Siege (84° (Vertical FOV (84°–90° VFOV))) affect converted sensitivity?
Converting by yaw ratio (0.7854×) locks your 3D 360-degree physical rotation distance (9.1 cm/360°) for consistent gross arm/wrist muscle memory. However, because THE FINALS renders at 100° (Vertical FOV (71° VFOV = ~103° HFOV)) and R6 Siege renders at 84° (Vertical FOV (84°–90° VFOV)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.