Ubisoft AnvilNext 2.0 → Unreal Engine 5 (Embark) • Yaw Multiplier ×1.27324
⇄ Swap Direction (THE FINALS → R6 Siege)
Rainbow Six Siege to THE FINALS Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Rainbow Six Siege to THE FINALS using verified engine yaw constants (0.00572958 → 0.0045).
Converted THE FINALS In-Game Sensitivity
1.2732
True 360° Rotation Distance
199.49 cm (78.54 in)
THE FINALS Effective DPI (eDPI)
1019 eDPI
Sensitivity Tier Comparison
THE FINALS Equivalent
0.75× Low Sens
0.9549
1.00× Active
1.2732
1.50× High Sens
1.9099
Formula: R6 Siege Sens × (0.00572958 / 0.0045) × (Source DPI / Target DPI)
R6 Siege to THE FINALS Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Rainbow Six Siege Sensitivity | THE FINALS Sensitivity | Physical cm / 360° | THE FINALS eDPI |
|---|---|---|---|
| 0.5 (800 DPI) | 0.6366 | 399.0 cm / 360° | 509 THE FINALS eDPI |
| 0.75 (800 DPI) | 0.9549 | 266.0 cm / 360° | 764 THE FINALS eDPI |
| 1 (800 DPI) | 1.2732 | 199.5 cm / 360° | 1019 THE FINALS eDPI |
| 1.25 (800 DPI) | 1.5916 | 159.6 cm / 360° | 1273 THE FINALS eDPI |
| 1.5 (800 DPI) | 1.9099 | 133.0 cm / 360° | 1528 THE FINALS eDPI |
| 2 (800 DPI) | 2.5465 | 99.7 cm / 360° | 2037 THE FINALS eDPI |
Engine Architecture, Yaw & FOV Comparison: R6 Siege vs THE FINALS
| Specification | Rainbow Six Siege | THE FINALS |
|---|---|---|
| Game Engine | Ubisoft AnvilNext 2.0 | Unreal Engine 5 (Embark) |
| Horizontal Yaw Constant | 0.00572958° / count | 0.0045° / count |
| Competitive Field of View (FOV) | 84° (Vertical FOV (84°–90° VFOV)) | 100° (Vertical FOV (71° VFOV = ~103° HFOV)) |
| Server Tick Rate / Polling | 60Hz Dedicated Servers | 60Hz Server Tick |
| ADS / Scope Scaling Rule | Set MouseSensitivityMultiplierUnit=0.002 in GameSettings.ini for 10× finer decimal sensitivity control. | Enable 'Focal Length Sensitivity Scaling' in THE FINALS mouse options to preserve tracking speed across iron sights and red dots. |
Frequently Asked Questions — R6 Siege to THE FINALS Conversion
How do you convert Rainbow Six Siege sensitivity to THE FINALS?
To convert Rainbow Six Siege sensitivity to THE FINALS at the same mouse DPI, multiply your R6 Siege sensitivity by 1.273240 (or divide by 0.785398). This derives from the exact engine yaw ratio: R6 Siege uses 0.00572958° per mouse count (Ubisoft AnvilNext 2.0), whereas THE FINALS uses 0.0045° per mouse count (Unreal Engine 5 (Embark)).
What is 1 R6 Siege sensitivity in THE FINALS at 800 DPI?
At 800 DPI, a R6 Siege sensitivity of 1 equals 1.2732 in THE FINALS. Both settings produce an identical 199.49 cm (78.54 inches) physical 360-degree turn on your mousepad.
Does FOV difference between R6 Siege (84° (Vertical FOV (84°–90° VFOV))) and THE FINALS (100° (Vertical FOV (71° VFOV = ~103° HFOV))) affect converted sensitivity?
Converting by yaw ratio (1.2732×) locks your 3D 360-degree physical rotation distance (199.5 cm/360°) for consistent gross arm/wrist muscle memory. However, because R6 Siege renders at 84° (Vertical FOV (84°–90° VFOV)) and THE FINALS renders at 100° (Vertical FOV (71° VFOV = ~103° HFOV)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.