Ubisoft AnvilNext 2.0 → Source 2 Engine • Yaw Multiplier ×0.13022
⇄ Swap Direction (Deadlock → R6 Siege)
Rainbow Six Siege to Valve Deadlock Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Rainbow Six Siege to Valve Deadlock using verified engine yaw constants (0.00572958 → 0.044).
Converted Deadlock In-Game Sensitivity
0.1302
True 360° Rotation Distance
199.49 cm (78.54 in)
Deadlock Effective DPI (eDPI)
104 eDPI
Sensitivity Tier Comparison
Deadlock Equivalent
0.75× Low Sens
0.0977
1.00× Active
0.1302
1.50× High Sens
0.1953
Formula: R6 Siege Sens × (0.00572958 / 0.044) × (Source DPI / Target DPI)
R6 Siege to Deadlock Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Rainbow Six Siege Sensitivity | Valve Deadlock Sensitivity | Physical cm / 360° | Deadlock eDPI |
|---|---|---|---|
| 0.5 (800 DPI) | 0.0651 | 399.0 cm / 360° | 52 Deadlock eDPI |
| 0.75 (800 DPI) | 0.0977 | 266.0 cm / 360° | 78 Deadlock eDPI |
| 1 (800 DPI) | 0.1302 | 199.5 cm / 360° | 104 Deadlock eDPI |
| 1.25 (800 DPI) | 0.1628 | 159.6 cm / 360° | 130 Deadlock eDPI |
| 1.5 (800 DPI) | 0.1953 | 133.0 cm / 360° | 156 Deadlock eDPI |
| 2 (800 DPI) | 0.2604 | 99.7 cm / 360° | 208 Deadlock eDPI |
Engine Architecture, Yaw & FOV Comparison: R6 Siege vs Deadlock
| Specification | Rainbow Six Siege | Valve Deadlock |
|---|---|---|
| Game Engine | Ubisoft AnvilNext 2.0 | Source 2 Engine |
| Horizontal Yaw Constant | 0.00572958° / count | 0.044° / count |
| Competitive Field of View (FOV) | 84° (Vertical FOV (84°–90° VFOV)) | 100° (Third-Person Source 2 Camera) |
| Server Tick Rate / Polling | 60Hz Dedicated Servers | 64Hz Sub-Tick |
| ADS / Scope Scaling Rule | Set MouseSensitivityMultiplierUnit=0.002 in GameSettings.ini for 10× finer decimal sensitivity control. | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. |
Frequently Asked Questions — R6 Siege to Deadlock Conversion
How do you convert Rainbow Six Siege sensitivity to Valve Deadlock?
To convert Rainbow Six Siege sensitivity to Valve Deadlock at the same mouse DPI, multiply your R6 Siege sensitivity by 0.130218 (or divide by 7.679446). This derives from the exact engine yaw ratio: R6 Siege uses 0.00572958° per mouse count (Ubisoft AnvilNext 2.0), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 1 R6 Siege sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a R6 Siege sensitivity of 1 equals 0.1302 in Valve Deadlock. Both settings produce an identical 199.49 cm (78.54 inches) physical 360-degree turn on your mousepad.
Does FOV difference between R6 Siege (84° (Vertical FOV (84°–90° VFOV))) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (0.1302×) locks your 3D 360-degree physical rotation distance (199.5 cm/360°) for consistent gross arm/wrist muscle memory. However, because R6 Siege renders at 84° (Vertical FOV (84°–90° VFOV)) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.