Ubisoft AnvilNext 2.0 → Source 2 Engine • Yaw Multiplier ×0.26044
⇄ Swap Direction (CS2 → R6 Siege)
Rainbow Six Siege to Counter-Strike 2 Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Rainbow Six Siege to Counter-Strike 2 using verified engine yaw constants (0.00572958 → 0.022).
Converted CS2 In-Game Sensitivity
0.2604
True 360° Rotation Distance
199.49 cm (78.54 in)
CS2 Effective DPI (eDPI)
208 eDPI
Sensitivity Tier Comparison
CS2 Equivalent
0.75× Low Sens
0.1953
1.00× Active
0.2604
1.50× High Sens
0.3907
Formula: R6 Siege Sens × (0.00572958 / 0.022) × (Source DPI / Target DPI)
R6 Siege to CS2 Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Rainbow Six Siege Sensitivity | Counter-Strike 2 Sensitivity | Physical cm / 360° | CS2 eDPI |
|---|---|---|---|
| 0.5 (800 DPI) | 0.1302 | 399.0 cm / 360° | 104 CS2 eDPI |
| 0.75 (800 DPI) | 0.1953 | 266.0 cm / 360° | 156 CS2 eDPI |
| 1 (800 DPI) | 0.2604 | 199.5 cm / 360° | 208 CS2 eDPI |
| 1.25 (800 DPI) | 0.3255 | 159.6 cm / 360° | 260 CS2 eDPI |
| 1.5 (800 DPI) | 0.3907 | 133.0 cm / 360° | 313 CS2 eDPI |
| 2 (800 DPI) | 0.5209 | 99.7 cm / 360° | 417 CS2 eDPI |
Engine Architecture, Yaw & FOV Comparison: R6 Siege vs CS2
| Specification | Rainbow Six Siege | Counter-Strike 2 |
|---|---|---|
| Game Engine | Ubisoft AnvilNext 2.0 | Source 2 Engine |
| Horizontal Yaw Constant | 0.00572958° / count | 0.022° / count |
| Competitive Field of View (FOV) | 84° (Vertical FOV (84°–90° VFOV)) | 90° (90° (4:3) / 106.26° (16:9 Hor+)) |
| Server Tick Rate / Polling | 60Hz Dedicated Servers | Sub-Tick (64Hz Base) |
| ADS / Scope Scaling Rule | Set MouseSensitivityMultiplierUnit=0.002 in GameSettings.ini for 10× finer decimal sensitivity control. | zoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom. |
Frequently Asked Questions — R6 Siege to CS2 Conversion
How do you convert Rainbow Six Siege sensitivity to Counter-Strike 2?
To convert Rainbow Six Siege sensitivity to Counter-Strike 2 at the same mouse DPI, multiply your R6 Siege sensitivity by 0.260435 (or divide by 3.839723). This derives from the exact engine yaw ratio: R6 Siege uses 0.00572958° per mouse count (Ubisoft AnvilNext 2.0), whereas CS2 uses 0.022° per mouse count (Source 2 Engine).
What is 1 R6 Siege sensitivity in Counter-Strike 2 at 800 DPI?
At 800 DPI, a R6 Siege sensitivity of 1 equals 0.2604 in Counter-Strike 2. Both settings produce an identical 199.49 cm (78.54 inches) physical 360-degree turn on your mousepad.
Does FOV difference between R6 Siege (84° (Vertical FOV (84°–90° VFOV))) and CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) affect converted sensitivity?
Converting by yaw ratio (0.2604×) locks your 3D 360-degree physical rotation distance (199.5 cm/360°) for consistent gross arm/wrist muscle memory. However, because R6 Siege renders at 84° (Vertical FOV (84°–90° VFOV)) and CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.