Unity / Unreal Engine → Unreal Engine 5 (Lumen) • Yaw Multiplier ×2.85714
⇄ Swap Direction (Marvel Rivals → Aim Lab)
Aim Lab & KovaaK's to Marvel Rivals Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Aim Lab & KovaaK's to Marvel Rivals using verified engine yaw constants (0.05 → 0.0175).
Converted Marvel Rivals In-Game Sensitivity
1.4286
True 360° Rotation Distance
45.72 cm (18.00 in)
Marvel Rivals Effective DPI (eDPI)
1143 eDPI
Sensitivity Tier Comparison
Marvel Rivals Equivalent
0.75× Low Sens
1.0714
1.00× Active
1.4286
1.50× High Sens
2.1429
Formula: Aim Lab Sens × (0.05 / 0.0175) × (Source DPI / Target DPI)
Aim Lab to Marvel Rivals Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Aim Lab & KovaaK's Sensitivity | Marvel Rivals Sensitivity | Physical cm / 360° | Marvel Rivals eDPI |
|---|---|---|---|
| 0.25 (800 DPI) | 0.7143 | 91.4 cm / 360° | 571 Marvel Rivals eDPI |
| 0.375 (800 DPI) | 1.0714 | 61.0 cm / 360° | 857 Marvel Rivals eDPI |
| 0.5 (800 DPI) | 1.4286 | 45.7 cm / 360° | 1143 Marvel Rivals eDPI |
| 0.625 (800 DPI) | 1.7857 | 36.6 cm / 360° | 1429 Marvel Rivals eDPI |
| 0.75 (800 DPI) | 2.1429 | 30.5 cm / 360° | 1714 Marvel Rivals eDPI |
| 1 (800 DPI) | 2.8571 | 22.9 cm / 360° | 2286 Marvel Rivals eDPI |
Engine Architecture, Yaw & FOV Comparison: Aim Lab vs Marvel Rivals
| Specification | Aim Lab & KovaaK's | Marvel Rivals |
|---|---|---|
| Game Engine | Unity / Unreal Engine | Unreal Engine 5 (Lumen) |
| Horizontal Yaw Constant | 0.05° / count | 0.0175° / count |
| Competitive Field of View (FOV) | 103° (Configurable Game Profile FOV) | 103° (Third-Person 103° HFOV) |
| Server Tick Rate / Polling | Local 1000Hz Input Loop | 60Hz Competitive Servers |
| ADS / Scope Scaling Rule | Select native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2). | Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360. |
Frequently Asked Questions — Aim Lab to Marvel Rivals Conversion
How do you convert Aim Lab & KovaaK's sensitivity to Marvel Rivals?
To convert Aim Lab & KovaaK's sensitivity to Marvel Rivals at the same mouse DPI, multiply your Aim Lab sensitivity by 2.857143 (or divide by 0.350000). This derives from the exact engine yaw ratio: Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine), whereas Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)).
What is 0.5 Aim Lab sensitivity in Marvel Rivals at 800 DPI?
At 800 DPI, a Aim Lab sensitivity of 0.5 equals 1.4286 in Marvel Rivals. Both settings produce an identical 45.72 cm (18.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Aim Lab (103° (Configurable Game Profile FOV)) and Marvel Rivals (103° (Third-Person 103° HFOV)) affect converted sensitivity?
Converting by yaw ratio (2.8571×) locks your 3D 360-degree physical rotation distance (45.7 cm/360°) for consistent gross arm/wrist muscle memory. However, because Aim Lab renders at 103° (Configurable Game Profile FOV) and Marvel Rivals renders at 103° (Third-Person 103° HFOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.