ESPORTCALC / 16-Game Sens Converter / Aim Lab to Valorant
Unity / Unreal Engine → Unreal Engine 4.27 (Riot Custom) • Yaw Multiplier ×0.71429 ⇄ Swap Direction (Valorant → Aim Lab)

Aim Lab & KovaaK's to Valorant Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Aim Lab & KovaaK's to Valorant using verified engine yaw constants (0.05 → 0.07).

Converted Valorant In-Game Sensitivity
0.3571
True 360° Rotation Distance
45.72 cm (18.00 in)
Valorant Effective DPI (eDPI)
286 eDPI
Sensitivity Tier Comparison Valorant Equivalent
0.75× Low Sens
0.2679
1.00× Active
0.3571
1.50× High Sens
0.5357
Formula: Aim Lab Sens × (0.05 / 0.07) × (Source DPI / Target DPI)

Aim Lab to Valorant Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Aim Lab & KovaaK's SensitivityValorant SensitivityPhysical cm / 360°Valorant eDPI
0.25 (800 DPI) 0.1786 91.4 cm / 360° 143 Valorant eDPI
0.375 (800 DPI) 0.2679 61.0 cm / 360° 214 Valorant eDPI
0.5 (800 DPI) 0.3571 45.7 cm / 360° 286 Valorant eDPI
0.625 (800 DPI) 0.4464 36.6 cm / 360° 357 Valorant eDPI
0.75 (800 DPI) 0.5357 30.5 cm / 360° 429 Valorant eDPI
1 (800 DPI) 0.7143 22.9 cm / 360° 571 Valorant eDPI

Engine Architecture, Yaw & FOV Comparison: Aim Lab vs Valorant

SpecificationAim Lab & KovaaK'sValorant
Game EngineUnity / Unreal EngineUnreal Engine 4.27 (Riot Custom)
Horizontal Yaw Constant0.05° / count0.07° / count
Competitive Field of View (FOV)103° (Configurable Game Profile FOV)103° (103° Fixed Horizontal (16:9))
Server Tick Rate / PollingLocal 1000Hz Input Loop128-Tick Sub-Tick Servers
ADS / Scope Scaling RuleSelect native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2).1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal.

Frequently Asked Questions — Aim Lab to Valorant Conversion

How do you convert Aim Lab & KovaaK's sensitivity to Valorant?
To convert Aim Lab & KovaaK's sensitivity to Valorant at the same mouse DPI, multiply your Aim Lab sensitivity by 0.714286 (or divide by 1.400000). This derives from the exact engine yaw ratio: Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine), whereas Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)).
What is 0.5 Aim Lab sensitivity in Valorant at 800 DPI?
At 800 DPI, a Aim Lab sensitivity of 0.5 equals 0.3571 in Valorant. Both settings produce an identical 45.72 cm (18.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Aim Lab (103° (Configurable Game Profile FOV)) and Valorant (103° (103° Fixed Horizontal (16:9))) affect converted sensitivity?
Converting by yaw ratio (0.7143×) locks your 3D 360-degree physical rotation distance (45.7 cm/360°) for consistent gross arm/wrist muscle memory. However, because Aim Lab renders at 103° (Configurable Game Profile FOV) and Valorant renders at 103° (103° Fixed Horizontal (16:9)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.