Unity / Unreal Engine → Modified Source Engine • Yaw Multiplier ×2.27273
⇄ Swap Direction (Apex → Aim Lab)
Aim Lab & KovaaK's to Apex Legends Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Aim Lab & KovaaK's to Apex Legends using verified engine yaw constants (0.05 → 0.022).
Converted Apex In-Game Sensitivity
1.1364
True 360° Rotation Distance
45.72 cm (18.00 in)
Apex Effective DPI (eDPI)
909 eDPI
Sensitivity Tier Comparison
Apex Equivalent
0.75× Low Sens
0.8523
1.00× Active
1.1364
1.50× High Sens
1.7045
Formula: Aim Lab Sens × (0.05 / 0.022) × (Source DPI / Target DPI)
Aim Lab to Apex Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Aim Lab & KovaaK's Sensitivity | Apex Legends Sensitivity | Physical cm / 360° | Apex eDPI |
|---|---|---|---|
| 0.25 (800 DPI) | 0.5682 | 91.4 cm / 360° | 455 Apex eDPI |
| 0.375 (800 DPI) | 0.8523 | 61.0 cm / 360° | 682 Apex eDPI |
| 0.5 (800 DPI) | 1.1364 | 45.7 cm / 360° | 909 Apex eDPI |
| 0.625 (800 DPI) | 1.4205 | 36.6 cm / 360° | 1136 Apex eDPI |
| 0.75 (800 DPI) | 1.7045 | 30.5 cm / 360° | 1364 Apex eDPI |
| 1 (800 DPI) | 2.2727 | 22.9 cm / 360° | 1818 Apex eDPI |
Engine Architecture, Yaw & FOV Comparison: Aim Lab vs Apex
| Specification | Aim Lab & KovaaK's | Apex Legends |
|---|---|---|
| Game Engine | Unity / Unreal Engine | Modified Source Engine |
| Horizontal Yaw Constant | 0.05° / count | 0.022° / count |
| Competitive Field of View (FOV) | 103° (Configurable Game Profile FOV) | 110° (110° Multiplier (1.55 cl_fovScale)) |
| Server Tick Rate / Polling | Local 1000Hz Input Loop | 20Hz Server Tick |
| ADS / Scope Scaling Rule | Select native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2). | Shares exact 0.022° yaw with CS2 at 90 FOV; at 110 FOV, multiply by 1.00 for identical 360° turn or 1.22 for focal-length match. |
Frequently Asked Questions — Aim Lab to Apex Conversion
How do you convert Aim Lab & KovaaK's sensitivity to Apex Legends?
To convert Aim Lab & KovaaK's sensitivity to Apex Legends at the same mouse DPI, multiply your Aim Lab sensitivity by 2.272727 (or divide by 0.440000). This derives from the exact engine yaw ratio: Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine), whereas Apex uses 0.022° per mouse count (Modified Source Engine).
What is 0.5 Aim Lab sensitivity in Apex Legends at 800 DPI?
At 800 DPI, a Aim Lab sensitivity of 0.5 equals 1.1364 in Apex Legends. Both settings produce an identical 45.72 cm (18.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Aim Lab (103° (Configurable Game Profile FOV)) and Apex (110° (110° Multiplier (1.55 cl_fovScale))) affect converted sensitivity?
Converting by yaw ratio (2.2727×) locks your 3D 360-degree physical rotation distance (45.7 cm/360°) for consistent gross arm/wrist muscle memory. However, because Aim Lab renders at 103° (Configurable Game Profile FOV) and Apex renders at 110° (110° Multiplier (1.55 cl_fovScale)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.