Unity / Unreal Engine → Source 2 Engine • Yaw Multiplier ×1.13636
⇄ Swap Direction (Deadlock → Aim Lab)
Aim Lab & KovaaK's to Valve Deadlock Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Aim Lab & KovaaK's to Valve Deadlock using verified engine yaw constants (0.05 → 0.044).
Converted Deadlock In-Game Sensitivity
0.5682
True 360° Rotation Distance
45.72 cm (18.00 in)
Deadlock Effective DPI (eDPI)
455 eDPI
Sensitivity Tier Comparison
Deadlock Equivalent
0.75× Low Sens
0.4261
1.00× Active
0.5682
1.50× High Sens
0.8523
Formula: Aim Lab Sens × (0.05 / 0.044) × (Source DPI / Target DPI)
Aim Lab to Deadlock Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Aim Lab & KovaaK's Sensitivity | Valve Deadlock Sensitivity | Physical cm / 360° | Deadlock eDPI |
|---|---|---|---|
| 0.25 (800 DPI) | 0.2841 | 91.4 cm / 360° | 227 Deadlock eDPI |
| 0.375 (800 DPI) | 0.4261 | 61.0 cm / 360° | 341 Deadlock eDPI |
| 0.5 (800 DPI) | 0.5682 | 45.7 cm / 360° | 455 Deadlock eDPI |
| 0.625 (800 DPI) | 0.7102 | 36.6 cm / 360° | 568 Deadlock eDPI |
| 0.75 (800 DPI) | 0.8523 | 30.5 cm / 360° | 682 Deadlock eDPI |
| 1 (800 DPI) | 1.1364 | 22.9 cm / 360° | 909 Deadlock eDPI |
Engine Architecture, Yaw & FOV Comparison: Aim Lab vs Deadlock
| Specification | Aim Lab & KovaaK's | Valve Deadlock |
|---|---|---|
| Game Engine | Unity / Unreal Engine | Source 2 Engine |
| Horizontal Yaw Constant | 0.05° / count | 0.044° / count |
| Competitive Field of View (FOV) | 103° (Configurable Game Profile FOV) | 100° (Third-Person Source 2 Camera) |
| Server Tick Rate / Polling | Local 1000Hz Input Loop | 64Hz Sub-Tick |
| ADS / Scope Scaling Rule | Select native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2). | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. |
Frequently Asked Questions — Aim Lab to Deadlock Conversion
How do you convert Aim Lab & KovaaK's sensitivity to Valve Deadlock?
To convert Aim Lab & KovaaK's sensitivity to Valve Deadlock at the same mouse DPI, multiply your Aim Lab sensitivity by 1.136364 (or divide by 0.880000). This derives from the exact engine yaw ratio: Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 0.5 Aim Lab sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a Aim Lab sensitivity of 0.5 equals 0.5682 in Valve Deadlock. Both settings produce an identical 45.72 cm (18.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Aim Lab (103° (Configurable Game Profile FOV)) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (1.1364×) locks your 3D 360-degree physical rotation distance (45.7 cm/360°) for consistent gross arm/wrist muscle memory. However, because Aim Lab renders at 103° (Configurable Game Profile FOV) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.