Unreal Engine 5 (Lumen) → Unity / Unreal Engine • Yaw Multiplier ×0.35000
⇄ Swap Direction (Aim Lab → Marvel Rivals)
Marvel Rivals to Aim Lab & KovaaK's Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Marvel Rivals to Aim Lab & KovaaK's using verified engine yaw constants (0.0175 → 0.05).
Converted Aim Lab In-Game Sensitivity
0.5600
True 360° Rotation Distance
40.82 cm (16.07 in)
Aim Lab Effective DPI (eDPI)
448 eDPI
Sensitivity Tier Comparison
Aim Lab Equivalent
0.75× Low Sens
0.4200
1.00× Active
0.5600
1.50× High Sens
0.8400
Formula: Marvel Rivals Sens × (0.0175 / 0.05) × (Source DPI / Target DPI)
Marvel Rivals to Aim Lab Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Marvel Rivals Sensitivity | Aim Lab & KovaaK's Sensitivity | Physical cm / 360° | Aim Lab eDPI |
|---|---|---|---|
| 0.8 (800 DPI) | 0.2800 | 81.6 cm / 360° | 224 Aim Lab eDPI |
| 1.2 (800 DPI) | 0.4200 | 54.4 cm / 360° | 336 Aim Lab eDPI |
| 1.6 (800 DPI) | 0.5600 | 40.8 cm / 360° | 448 Aim Lab eDPI |
| 2 (800 DPI) | 0.7000 | 32.7 cm / 360° | 560 Aim Lab eDPI |
| 2.4 (800 DPI) | 0.8400 | 27.2 cm / 360° | 672 Aim Lab eDPI |
| 3.2 (800 DPI) | 1.1200 | 20.4 cm / 360° | 896 Aim Lab eDPI |
Engine Architecture, Yaw & FOV Comparison: Marvel Rivals vs Aim Lab
| Specification | Marvel Rivals | Aim Lab & KovaaK's |
|---|---|---|
| Game Engine | Unreal Engine 5 (Lumen) | Unity / Unreal Engine |
| Horizontal Yaw Constant | 0.0175° / count | 0.05° / count |
| Competitive Field of View (FOV) | 103° (Third-Person 103° HFOV) | 103° (Configurable Game Profile FOV) |
| Server Tick Rate / Polling | 60Hz Competitive Servers | Local 1000Hz Input Loop |
| ADS / Scope Scaling Rule | Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360. | Select native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2). |
Frequently Asked Questions — Marvel Rivals to Aim Lab Conversion
How do you convert Marvel Rivals sensitivity to Aim Lab & KovaaK's?
To convert Marvel Rivals sensitivity to Aim Lab & KovaaK's at the same mouse DPI, multiply your Marvel Rivals sensitivity by 0.350000 (or divide by 2.857143). This derives from the exact engine yaw ratio: Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)), whereas Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine).
What is 1.6 Marvel Rivals sensitivity in Aim Lab & KovaaK's at 800 DPI?
At 800 DPI, a Marvel Rivals sensitivity of 1.6 equals 0.5600 in Aim Lab & KovaaK's. Both settings produce an identical 40.82 cm (16.07 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Marvel Rivals (103° (Third-Person 103° HFOV)) and Aim Lab (103° (Configurable Game Profile FOV)) affect converted sensitivity?
Converting by yaw ratio (0.3500×) locks your 3D 360-degree physical rotation distance (40.8 cm/360°) for consistent gross arm/wrist muscle memory. However, because Marvel Rivals renders at 103° (Third-Person 103° HFOV) and Aim Lab renders at 103° (Configurable Game Profile FOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.