Unreal Engine 5 (Lumen) → Source 2 Engine • Yaw Multiplier ×0.79545
⇄ Swap Direction (CS2 → Marvel Rivals)
Marvel Rivals to Counter-Strike 2 Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Marvel Rivals to Counter-Strike 2 using verified engine yaw constants (0.0175 → 0.022).
Converted CS2 In-Game Sensitivity
1.2727
True 360° Rotation Distance
40.82 cm (16.07 in)
CS2 Effective DPI (eDPI)
1018 eDPI
Sensitivity Tier Comparison
CS2 Equivalent
0.75× Low Sens
0.9545
1.00× Active
1.2727
1.50× High Sens
1.9091
Formula: Marvel Rivals Sens × (0.0175 / 0.022) × (Source DPI / Target DPI)
Marvel Rivals to CS2 Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Marvel Rivals Sensitivity | Counter-Strike 2 Sensitivity | Physical cm / 360° | CS2 eDPI |
|---|---|---|---|
| 0.8 (800 DPI) | 0.6364 | 81.6 cm / 360° | 509 CS2 eDPI |
| 1.2 (800 DPI) | 0.9545 | 54.4 cm / 360° | 764 CS2 eDPI |
| 1.6 (800 DPI) | 1.2727 | 40.8 cm / 360° | 1018 CS2 eDPI |
| 2 (800 DPI) | 1.5909 | 32.7 cm / 360° | 1273 CS2 eDPI |
| 2.4 (800 DPI) | 1.9091 | 27.2 cm / 360° | 1527 CS2 eDPI |
| 3.2 (800 DPI) | 2.5455 | 20.4 cm / 360° | 2036 CS2 eDPI |
Engine Architecture, Yaw & FOV Comparison: Marvel Rivals vs CS2
| Specification | Marvel Rivals | Counter-Strike 2 |
|---|---|---|
| Game Engine | Unreal Engine 5 (Lumen) | Source 2 Engine |
| Horizontal Yaw Constant | 0.0175° / count | 0.022° / count |
| Competitive Field of View (FOV) | 103° (Third-Person 103° HFOV) | 90° (90° (4:3) / 106.26° (16:9 Hor+)) |
| Server Tick Rate / Polling | 60Hz Competitive Servers | Sub-Tick (64Hz Base) |
| ADS / Scope Scaling Rule | Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360. | zoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom. |
Frequently Asked Questions — Marvel Rivals to CS2 Conversion
How do you convert Marvel Rivals sensitivity to Counter-Strike 2?
To convert Marvel Rivals sensitivity to Counter-Strike 2 at the same mouse DPI, multiply your Marvel Rivals sensitivity by 0.795455 (or divide by 1.257143). This derives from the exact engine yaw ratio: Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)), whereas CS2 uses 0.022° per mouse count (Source 2 Engine).
What is 1.6 Marvel Rivals sensitivity in Counter-Strike 2 at 800 DPI?
At 800 DPI, a Marvel Rivals sensitivity of 1.6 equals 1.2727 in Counter-Strike 2. Both settings produce an identical 40.82 cm (16.07 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Marvel Rivals (103° (Third-Person 103° HFOV)) and CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) affect converted sensitivity?
Converting by yaw ratio (0.7955×) locks your 3D 360-degree physical rotation distance (40.8 cm/360°) for consistent gross arm/wrist muscle memory. However, because Marvel Rivals renders at 103° (Third-Person 103° HFOV) and CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.