ESPORTCALC / 16-Game Sens Converter / Marvel Rivals to CS2
Unreal Engine 5 (Lumen) → Source 2 Engine • Yaw Multiplier ×0.79545 ⇄ Swap Direction (CS2 → Marvel Rivals)

Marvel Rivals to Counter-Strike 2 Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Marvel Rivals to Counter-Strike 2 using verified engine yaw constants (0.0175 → 0.022).

Converted CS2 In-Game Sensitivity
1.2727
True 360° Rotation Distance
40.82 cm (16.07 in)
CS2 Effective DPI (eDPI)
1018 eDPI
Sensitivity Tier Comparison CS2 Equivalent
0.75× Low Sens
0.9545
1.00× Active
1.2727
1.50× High Sens
1.9091
Formula: Marvel Rivals Sens × (0.0175 / 0.022) × (Source DPI / Target DPI)

Marvel Rivals to CS2 Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Marvel Rivals SensitivityCounter-Strike 2 SensitivityPhysical cm / 360°CS2 eDPI
0.8 (800 DPI) 0.6364 81.6 cm / 360° 509 CS2 eDPI
1.2 (800 DPI) 0.9545 54.4 cm / 360° 764 CS2 eDPI
1.6 (800 DPI) 1.2727 40.8 cm / 360° 1018 CS2 eDPI
2 (800 DPI) 1.5909 32.7 cm / 360° 1273 CS2 eDPI
2.4 (800 DPI) 1.9091 27.2 cm / 360° 1527 CS2 eDPI
3.2 (800 DPI) 2.5455 20.4 cm / 360° 2036 CS2 eDPI

Engine Architecture, Yaw & FOV Comparison: Marvel Rivals vs CS2

SpecificationMarvel RivalsCounter-Strike 2
Game EngineUnreal Engine 5 (Lumen)Source 2 Engine
Horizontal Yaw Constant0.0175° / count0.022° / count
Competitive Field of View (FOV)103° (Third-Person 103° HFOV)90° (90° (4:3) / 106.26° (16:9 Hor+))
Server Tick Rate / Polling60Hz Competitive ServersSub-Tick (64Hz Base)
ADS / Scope Scaling RuleMarvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360.zoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom.

Frequently Asked Questions — Marvel Rivals to CS2 Conversion

How do you convert Marvel Rivals sensitivity to Counter-Strike 2?
To convert Marvel Rivals sensitivity to Counter-Strike 2 at the same mouse DPI, multiply your Marvel Rivals sensitivity by 0.795455 (or divide by 1.257143). This derives from the exact engine yaw ratio: Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)), whereas CS2 uses 0.022° per mouse count (Source 2 Engine).
What is 1.6 Marvel Rivals sensitivity in Counter-Strike 2 at 800 DPI?
At 800 DPI, a Marvel Rivals sensitivity of 1.6 equals 1.2727 in Counter-Strike 2. Both settings produce an identical 40.82 cm (16.07 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Marvel Rivals (103° (Third-Person 103° HFOV)) and CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) affect converted sensitivity?
Converting by yaw ratio (0.7955×) locks your 3D 360-degree physical rotation distance (40.8 cm/360°) for consistent gross arm/wrist muscle memory. However, because Marvel Rivals renders at 103° (Third-Person 103° HFOV) and CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.