Source 2 Engine → Unreal Engine 5 (Lumen) • Yaw Multiplier ×1.25714
⇄ Swap Direction (Marvel Rivals → CS2)
Counter-Strike 2 to Marvel Rivals Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Counter-Strike 2 to Marvel Rivals using verified engine yaw constants (0.022 → 0.0175).
Converted Marvel Rivals In-Game Sensitivity
1.3200
True 360° Rotation Distance
49.48 cm (19.48 in)
Marvel Rivals Effective DPI (eDPI)
1056 eDPI
Sensitivity Tier Comparison
Marvel Rivals Equivalent
0.75× Low Sens
0.9900
1.00× Active
1.3200
1.50× High Sens
1.9800
Formula: CS2 Sens × (0.022 / 0.0175) × (Source DPI / Target DPI)
CS2 to Marvel Rivals Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Counter-Strike 2 Sensitivity | Marvel Rivals Sensitivity | Physical cm / 360° | Marvel Rivals eDPI |
|---|---|---|---|
| 0.525 (800 DPI) | 0.6600 | 99.0 cm / 360° | 528 Marvel Rivals eDPI |
| 0.788 (800 DPI) | 0.9906 | 65.9 cm / 360° | 792 Marvel Rivals eDPI |
| 1.05 (800 DPI) | 1.3200 | 49.5 cm / 360° | 1056 Marvel Rivals eDPI |
| 1.313 (800 DPI) | 1.6506 | 39.6 cm / 360° | 1320 Marvel Rivals eDPI |
| 1.575 (800 DPI) | 1.9800 | 33.0 cm / 360° | 1584 Marvel Rivals eDPI |
| 2.1 (800 DPI) | 2.6400 | 24.7 cm / 360° | 2112 Marvel Rivals eDPI |
Engine Architecture, Yaw & FOV Comparison: CS2 vs Marvel Rivals
| Specification | Counter-Strike 2 | Marvel Rivals |
|---|---|---|
| Game Engine | Source 2 Engine | Unreal Engine 5 (Lumen) |
| Horizontal Yaw Constant | 0.022° / count | 0.0175° / count |
| Competitive Field of View (FOV) | 90° (90° (4:3) / 106.26° (16:9 Hor+)) | 103° (Third-Person 103° HFOV) |
| Server Tick Rate / Polling | Sub-Tick (64Hz Base) | 60Hz Competitive Servers |
| ADS / Scope Scaling Rule | zoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom. | Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360. |
Frequently Asked Questions — CS2 to Marvel Rivals Conversion
How do you convert Counter-Strike 2 sensitivity to Marvel Rivals?
To convert Counter-Strike 2 sensitivity to Marvel Rivals at the same mouse DPI, multiply your CS2 sensitivity by 1.257143 (or divide by 0.795455). This derives from the exact engine yaw ratio: CS2 uses 0.022° per mouse count (Source 2 Engine), whereas Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)).
What is 1.05 CS2 sensitivity in Marvel Rivals at 800 DPI?
At 800 DPI, a CS2 sensitivity of 1.05 equals 1.3200 in Marvel Rivals. Both settings produce an identical 49.48 cm (19.48 inches) physical 360-degree turn on your mousepad.
Does FOV difference between CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) and Marvel Rivals (103° (Third-Person 103° HFOV)) affect converted sensitivity?
Converting by yaw ratio (1.2571×) locks your 3D 360-degree physical rotation distance (49.5 cm/360°) for consistent gross arm/wrist muscle memory. However, because CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)) and Marvel Rivals renders at 103° (Third-Person 103° HFOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.