ESPORTCALC / 16-Game Sens Converter / CS2 to Deadlock
Source 2 Engine → Source 2 Engine • Yaw Multiplier ×0.50000 ⇄ Swap Direction (Deadlock → CS2)

Counter-Strike 2 to Valve Deadlock Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Counter-Strike 2 to Valve Deadlock using verified engine yaw constants (0.022 → 0.044).

Converted Deadlock In-Game Sensitivity
0.5250
True 360° Rotation Distance
49.48 cm (19.48 in)
Deadlock Effective DPI (eDPI)
420 eDPI
Sensitivity Tier Comparison Deadlock Equivalent
0.75× Low Sens
0.3938
1.00× Active
0.5250
1.50× High Sens
0.7875
Formula: CS2 Sens × (0.022 / 0.044) × (Source DPI / Target DPI)

CS2 to Deadlock Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Counter-Strike 2 SensitivityValve Deadlock SensitivityPhysical cm / 360°Deadlock eDPI
0.525 (800 DPI) 0.2625 99.0 cm / 360° 210 Deadlock eDPI
0.788 (800 DPI) 0.3940 65.9 cm / 360° 315 Deadlock eDPI
1.05 (800 DPI) 0.5250 49.5 cm / 360° 420 Deadlock eDPI
1.313 (800 DPI) 0.6565 39.6 cm / 360° 525 Deadlock eDPI
1.575 (800 DPI) 0.7875 33.0 cm / 360° 630 Deadlock eDPI
2.1 (800 DPI) 1.0500 24.7 cm / 360° 840 Deadlock eDPI

Engine Architecture, Yaw & FOV Comparison: CS2 vs Deadlock

SpecificationCounter-Strike 2Valve Deadlock
Game EngineSource 2 EngineSource 2 Engine
Horizontal Yaw Constant0.022° / count0.044° / count
Competitive Field of View (FOV)90° (90° (4:3) / 106.26° (16:9 Hor+))100° (Third-Person Source 2 Camera)
Server Tick Rate / PollingSub-Tick (64Hz Base)64Hz Sub-Tick
ADS / Scope Scaling Rulezoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom.Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity.

Frequently Asked Questions — CS2 to Deadlock Conversion

How do you convert Counter-Strike 2 sensitivity to Valve Deadlock?
To convert Counter-Strike 2 sensitivity to Valve Deadlock at the same mouse DPI, multiply your CS2 sensitivity by 0.500000 (or divide by 2.000000). This derives from the exact engine yaw ratio: CS2 uses 0.022° per mouse count (Source 2 Engine), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 1.05 CS2 sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a CS2 sensitivity of 1.05 equals 0.5250 in Valve Deadlock. Both settings produce an identical 49.48 cm (19.48 inches) physical 360-degree turn on your mousepad.
Does FOV difference between CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (0.5000×) locks your 3D 360-degree physical rotation distance (49.5 cm/360°) for consistent gross arm/wrist muscle memory. However, because CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.