Source 2 Engine → Source 2 Engine • Yaw Multiplier ×0.50000
⇄ Swap Direction (Deadlock → CS2)
Counter-Strike 2 to Valve Deadlock Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Counter-Strike 2 to Valve Deadlock using verified engine yaw constants (0.022 → 0.044).
Converted Deadlock In-Game Sensitivity
0.5250
True 360° Rotation Distance
49.48 cm (19.48 in)
Deadlock Effective DPI (eDPI)
420 eDPI
Sensitivity Tier Comparison
Deadlock Equivalent
0.75× Low Sens
0.3938
1.00× Active
0.5250
1.50× High Sens
0.7875
Formula: CS2 Sens × (0.022 / 0.044) × (Source DPI / Target DPI)
CS2 to Deadlock Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Counter-Strike 2 Sensitivity | Valve Deadlock Sensitivity | Physical cm / 360° | Deadlock eDPI |
|---|---|---|---|
| 0.525 (800 DPI) | 0.2625 | 99.0 cm / 360° | 210 Deadlock eDPI |
| 0.788 (800 DPI) | 0.3940 | 65.9 cm / 360° | 315 Deadlock eDPI |
| 1.05 (800 DPI) | 0.5250 | 49.5 cm / 360° | 420 Deadlock eDPI |
| 1.313 (800 DPI) | 0.6565 | 39.6 cm / 360° | 525 Deadlock eDPI |
| 1.575 (800 DPI) | 0.7875 | 33.0 cm / 360° | 630 Deadlock eDPI |
| 2.1 (800 DPI) | 1.0500 | 24.7 cm / 360° | 840 Deadlock eDPI |
Engine Architecture, Yaw & FOV Comparison: CS2 vs Deadlock
| Specification | Counter-Strike 2 | Valve Deadlock |
|---|---|---|
| Game Engine | Source 2 Engine | Source 2 Engine |
| Horizontal Yaw Constant | 0.022° / count | 0.044° / count |
| Competitive Field of View (FOV) | 90° (90° (4:3) / 106.26° (16:9 Hor+)) | 100° (Third-Person Source 2 Camera) |
| Server Tick Rate / Polling | Sub-Tick (64Hz Base) | 64Hz Sub-Tick |
| ADS / Scope Scaling Rule | zoom_sensitivity_ratio_mouse 0.818933 matches 0% monitor distance on AWP single-zoom. | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. |
Frequently Asked Questions — CS2 to Deadlock Conversion
How do you convert Counter-Strike 2 sensitivity to Valve Deadlock?
To convert Counter-Strike 2 sensitivity to Valve Deadlock at the same mouse DPI, multiply your CS2 sensitivity by 0.500000 (or divide by 2.000000). This derives from the exact engine yaw ratio: CS2 uses 0.022° per mouse count (Source 2 Engine), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 1.05 CS2 sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a CS2 sensitivity of 1.05 equals 0.5250 in Valve Deadlock. Both settings produce an identical 49.48 cm (19.48 inches) physical 360-degree turn on your mousepad.
Does FOV difference between CS2 (90° (90° (4:3) / 106.26° (16:9 Hor+))) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (0.5000×) locks your 3D 360-degree physical rotation distance (49.5 cm/360°) for consistent gross arm/wrist muscle memory. However, because CS2 renders at 90° (90° (4:3) / 106.26° (16:9 Hor+)) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.