ESPORTCALC / 16-Game Sens Converter / Marvel Rivals to FragPunk
Unreal Engine 5 (Lumen) → Unreal Engine 5 • Yaw Multiplier ×0.25000 ⇄ Swap Direction (FragPunk → Marvel Rivals)

Marvel Rivals to FragPunk Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Marvel Rivals to FragPunk using verified engine yaw constants (0.0175 → 0.07).

Converted FragPunk In-Game Sensitivity
0.4000
True 360° Rotation Distance
40.82 cm (16.07 in)
FragPunk Effective DPI (eDPI)
320 eDPI
Sensitivity Tier Comparison FragPunk Equivalent
0.75× Low Sens
0.3000
1.00× Active
0.4000
1.50× High Sens
0.6000
Formula: Marvel Rivals Sens × (0.0175 / 0.07) × (Source DPI / Target DPI)

Marvel Rivals to FragPunk Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Marvel Rivals SensitivityFragPunk SensitivityPhysical cm / 360°FragPunk eDPI
0.8 (800 DPI) 0.2000 81.6 cm / 360° 160 FragPunk eDPI
1.2 (800 DPI) 0.3000 54.4 cm / 360° 240 FragPunk eDPI
1.6 (800 DPI) 0.4000 40.8 cm / 360° 320 FragPunk eDPI
2 (800 DPI) 0.5000 32.7 cm / 360° 400 FragPunk eDPI
2.4 (800 DPI) 0.6000 27.2 cm / 360° 480 FragPunk eDPI
3.2 (800 DPI) 0.8000 20.4 cm / 360° 640 FragPunk eDPI

Engine Architecture, Yaw & FOV Comparison: Marvel Rivals vs FragPunk

SpecificationMarvel RivalsFragPunk
Game EngineUnreal Engine 5 (Lumen)Unreal Engine 5
Horizontal Yaw Constant0.0175° / count0.07° / count
Competitive Field of View (FOV)103° (Third-Person 103° HFOV)103° (103° Tactical Hero Shooter)
Server Tick Rate / Polling60Hz Competitive Servers128-Tick Competitive
ADS / Scope Scaling RuleMarvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360.FragPunk mirrors Valorant's 0.07° yaw scale at baseline FOV so tactical FPS muscle memory transfers 1:1.

Frequently Asked Questions — Marvel Rivals to FragPunk Conversion

How do you convert Marvel Rivals sensitivity to FragPunk?
To convert Marvel Rivals sensitivity to FragPunk at the same mouse DPI, multiply your Marvel Rivals sensitivity by 0.250000 (or divide by 4.000000). This derives from the exact engine yaw ratio: Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)), whereas FragPunk uses 0.07° per mouse count (Unreal Engine 5).
What is 1.6 Marvel Rivals sensitivity in FragPunk at 800 DPI?
At 800 DPI, a Marvel Rivals sensitivity of 1.6 equals 0.4000 in FragPunk. Both settings produce an identical 40.82 cm (16.07 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Marvel Rivals (103° (Third-Person 103° HFOV)) and FragPunk (103° (103° Tactical Hero Shooter)) affect converted sensitivity?
Converting by yaw ratio (0.2500×) locks your 3D 360-degree physical rotation distance (40.8 cm/360°) for consistent gross arm/wrist muscle memory. However, because Marvel Rivals renders at 103° (Third-Person 103° HFOV) and FragPunk renders at 103° (103° Tactical Hero Shooter), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.