Unreal Engine 5 → Unreal Engine 5 (Lumen) • Yaw Multiplier ×4.00000
⇄ Swap Direction (Marvel Rivals → FragPunk)
FragPunk to Marvel Rivals Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from FragPunk to Marvel Rivals using verified engine yaw constants (0.07 → 0.0175).
Converted Marvel Rivals In-Game Sensitivity
1.8000
True 360° Rotation Distance
36.29 cm (14.29 in)
Marvel Rivals Effective DPI (eDPI)
1440 eDPI
Sensitivity Tier Comparison
Marvel Rivals Equivalent
0.75× Low Sens
1.3500
1.00× Active
1.8000
1.50× High Sens
2.7000
Formula: FragPunk Sens × (0.07 / 0.0175) × (Source DPI / Target DPI)
FragPunk to Marvel Rivals Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| FragPunk Sensitivity | Marvel Rivals Sensitivity | Physical cm / 360° | Marvel Rivals eDPI |
|---|---|---|---|
| 0.225 (800 DPI) | 0.9000 | 72.6 cm / 360° | 720 Marvel Rivals eDPI |
| 0.338 (800 DPI) | 1.3520 | 48.3 cm / 360° | 1082 Marvel Rivals eDPI |
| 0.45 (800 DPI) | 1.8000 | 36.3 cm / 360° | 1440 Marvel Rivals eDPI |
| 0.563 (800 DPI) | 2.2520 | 29.0 cm / 360° | 1802 Marvel Rivals eDPI |
| 0.675 (800 DPI) | 2.7000 | 24.2 cm / 360° | 2160 Marvel Rivals eDPI |
| 0.9 (800 DPI) | 3.6000 | 18.1 cm / 360° | 2880 Marvel Rivals eDPI |
Engine Architecture, Yaw & FOV Comparison: FragPunk vs Marvel Rivals
| Specification | FragPunk | Marvel Rivals |
|---|---|---|
| Game Engine | Unreal Engine 5 | Unreal Engine 5 (Lumen) |
| Horizontal Yaw Constant | 0.07° / count | 0.0175° / count |
| Competitive Field of View (FOV) | 103° (103° Tactical Hero Shooter) | 103° (Third-Person 103° HFOV) |
| Server Tick Rate / Polling | 128-Tick Competitive | 60Hz Competitive Servers |
| ADS / Scope Scaling Rule | FragPunk mirrors Valorant's 0.07° yaw scale at baseline FOV so tactical FPS muscle memory transfers 1:1. | Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360. |
Frequently Asked Questions — FragPunk to Marvel Rivals Conversion
How do you convert FragPunk sensitivity to Marvel Rivals?
To convert FragPunk sensitivity to Marvel Rivals at the same mouse DPI, multiply your FragPunk sensitivity by 4.000000 (or divide by 0.250000). This derives from the exact engine yaw ratio: FragPunk uses 0.07° per mouse count (Unreal Engine 5), whereas Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)).
What is 0.45 FragPunk sensitivity in Marvel Rivals at 800 DPI?
At 800 DPI, a FragPunk sensitivity of 0.45 equals 1.8000 in Marvel Rivals. Both settings produce an identical 36.29 cm (14.29 inches) physical 360-degree turn on your mousepad.
Does FOV difference between FragPunk (103° (103° Tactical Hero Shooter)) and Marvel Rivals (103° (Third-Person 103° HFOV)) affect converted sensitivity?
Converting by yaw ratio (4.0000×) locks your 3D 360-degree physical rotation distance (36.3 cm/360°) for consistent gross arm/wrist muscle memory. However, because FragPunk renders at 103° (103° Tactical Hero Shooter) and Marvel Rivals renders at 103° (Third-Person 103° HFOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.