Unity / Unreal Engine → IW 9.0 Unified Engine • Yaw Multiplier ×7.57576
⇄ Swap Direction (BO6 / Warzone → Aim Lab)
Aim Lab & KovaaK's to Call of Duty: Black Ops 6 & Warzone Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Aim Lab & KovaaK's to Call of Duty: Black Ops 6 & Warzone using verified engine yaw constants (0.05 → 0.0066).
Converted BO6 / Warzone In-Game Sensitivity
3.7879
True 360° Rotation Distance
45.72 cm (18.00 in)
BO6 / Warzone Effective DPI (eDPI)
3030 eDPI
Sensitivity Tier Comparison
BO6 / Warzone Equivalent
0.75× Low Sens
2.8409
1.00× Active
3.7879
1.50× High Sens
5.6818
Formula: Aim Lab Sens × (0.05 / 0.0066) × (Source DPI / Target DPI)
Aim Lab to BO6 / Warzone Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Aim Lab & KovaaK's Sensitivity | Call of Duty: Black Ops 6 & Warzone Sensitivity | Physical cm / 360° | BO6 / Warzone eDPI |
|---|---|---|---|
| 0.25 (800 DPI) | 1.8939 | 91.4 cm / 360° | 1515 BO6 / Warzone eDPI |
| 0.375 (800 DPI) | 2.8409 | 61.0 cm / 360° | 2273 BO6 / Warzone eDPI |
| 0.5 (800 DPI) | 3.7879 | 45.7 cm / 360° | 3030 BO6 / Warzone eDPI |
| 0.625 (800 DPI) | 4.7348 | 36.6 cm / 360° | 3788 BO6 / Warzone eDPI |
| 0.75 (800 DPI) | 5.6818 | 30.5 cm / 360° | 4545 BO6 / Warzone eDPI |
| 1 (800 DPI) | 7.5758 | 22.9 cm / 360° | 6061 BO6 / Warzone eDPI |
Engine Architecture, Yaw & FOV Comparison: Aim Lab vs BO6 / Warzone
| Specification | Aim Lab & KovaaK's | Call of Duty: Black Ops 6 & Warzone |
|---|---|---|
| Game Engine | Unity / Unreal Engine | IW 9.0 Unified Engine |
| Horizontal Yaw Constant | 0.05° / count | 0.0066° / count |
| Competitive Field of View (FOV) | 103° (Configurable Game Profile FOV) | 120° (105°–120° Affected ADS FOV) |
| Server Tick Rate / Polling | Local 1000Hz Input Loop | 20Hz–60Hz Playlist Dependent |
| ADS / Scope Scaling Rule | Select native game profile or match exact cm/360° and Horizontal FOV (103° for Valorant/OW2, 106.26° for 16:9 CS2). | Call of Duty uses the exact 0.0066° yaw scalar as Overwatch 2! Always set ADS Field of View to 'Affected' and Monitor Coefficient to 1.33. |
Frequently Asked Questions — Aim Lab to BO6 / Warzone Conversion
How do you convert Aim Lab & KovaaK's sensitivity to Call of Duty: Black Ops 6 & Warzone?
To convert Aim Lab & KovaaK's sensitivity to Call of Duty: Black Ops 6 & Warzone at the same mouse DPI, multiply your Aim Lab sensitivity by 7.575758 (or divide by 0.132000). This derives from the exact engine yaw ratio: Aim Lab uses 0.05° per mouse count (Unity / Unreal Engine), whereas BO6 / Warzone uses 0.0066° per mouse count (IW 9.0 Unified Engine).
What is 0.5 Aim Lab sensitivity in Call of Duty: Black Ops 6 & Warzone at 800 DPI?
At 800 DPI, a Aim Lab sensitivity of 0.5 equals 3.7879 in Call of Duty: Black Ops 6 & Warzone. Both settings produce an identical 45.72 cm (18.00 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Aim Lab (103° (Configurable Game Profile FOV)) and BO6 / Warzone (120° (105°–120° Affected ADS FOV)) affect converted sensitivity?
Converting by yaw ratio (7.5758×) locks your 3D 360-degree physical rotation distance (45.7 cm/360°) for consistent gross arm/wrist muscle memory. However, because Aim Lab renders at 103° (Configurable Game Profile FOV) and BO6 / Warzone renders at 120° (105°–120° Affected ADS FOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.