ESPORTCALC / 16-Game Sens Converter / BO6 / Warzone to Marvel Rivals
IW 9.0 Unified Engine → Unreal Engine 5 (Lumen) • Yaw Multiplier ×0.37714 ⇄ Swap Direction (Marvel Rivals → BO6 / Warzone)

Call of Duty: Black Ops 6 & Warzone to Marvel Rivals Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Call of Duty: Black Ops 6 & Warzone to Marvel Rivals using verified engine yaw constants (0.0066 → 0.0175).

Converted Marvel Rivals In-Game Sensitivity
0.3771
True 360° Rotation Distance
173.18 cm (68.18 in)
Marvel Rivals Effective DPI (eDPI)
302 eDPI
Sensitivity Tier Comparison Marvel Rivals Equivalent
0.75× Low Sens
0.2829
1.00× Active
0.3771
1.50× High Sens
0.5657
Formula: BO6 / Warzone Sens × (0.0066 / 0.0175) × (Source DPI / Target DPI)

BO6 / Warzone to Marvel Rivals Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Call of Duty: Black Ops 6 & Warzone SensitivityMarvel Rivals SensitivityPhysical cm / 360°Marvel Rivals eDPI
0.5 (800 DPI) 0.1886 346.4 cm / 360° 151 Marvel Rivals eDPI
0.75 (800 DPI) 0.2829 230.9 cm / 360° 226 Marvel Rivals eDPI
1 (800 DPI) 0.3771 173.2 cm / 360° 302 Marvel Rivals eDPI
1.25 (800 DPI) 0.4714 138.5 cm / 360° 377 Marvel Rivals eDPI
1.5 (800 DPI) 0.5657 115.5 cm / 360° 453 Marvel Rivals eDPI
2 (800 DPI) 0.7543 86.6 cm / 360° 603 Marvel Rivals eDPI

Engine Architecture, Yaw & FOV Comparison: BO6 / Warzone vs Marvel Rivals

SpecificationCall of Duty: Black Ops 6 & WarzoneMarvel Rivals
Game EngineIW 9.0 Unified EngineUnreal Engine 5 (Lumen)
Horizontal Yaw Constant0.0066° / count0.0175° / count
Competitive Field of View (FOV)120° (105°–120° Affected ADS FOV)103° (Third-Person 103° HFOV)
Server Tick Rate / Polling20Hz–60Hz Playlist Dependent60Hz Competitive Servers
ADS / Scope Scaling RuleCall of Duty uses the exact 0.0066° yaw scalar as Overwatch 2! Always set ADS Field of View to 'Affected' and Monitor Coefficient to 1.33.Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360.

Frequently Asked Questions — BO6 / Warzone to Marvel Rivals Conversion

How do you convert Call of Duty: Black Ops 6 & Warzone sensitivity to Marvel Rivals?
To convert Call of Duty: Black Ops 6 & Warzone sensitivity to Marvel Rivals at the same mouse DPI, multiply your BO6 / Warzone sensitivity by 0.377143 (or divide by 2.651515). This derives from the exact engine yaw ratio: BO6 / Warzone uses 0.0066° per mouse count (IW 9.0 Unified Engine), whereas Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)).
What is 1 BO6 / Warzone sensitivity in Marvel Rivals at 800 DPI?
At 800 DPI, a BO6 / Warzone sensitivity of 1 equals 0.3771 in Marvel Rivals. Both settings produce an identical 173.18 cm (68.18 inches) physical 360-degree turn on your mousepad.
Does FOV difference between BO6 / Warzone (120° (105°–120° Affected ADS FOV)) and Marvel Rivals (103° (Third-Person 103° HFOV)) affect converted sensitivity?
Converting by yaw ratio (0.3771×) locks your 3D 360-degree physical rotation distance (173.2 cm/360°) for consistent gross arm/wrist muscle memory. However, because BO6 / Warzone renders at 120° (105°–120° Affected ADS FOV) and Marvel Rivals renders at 103° (Third-Person 103° HFOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.