IW 9.0 Unified Engine → Source 2 Engine • Yaw Multiplier ×0.15000
⇄ Swap Direction (Deadlock → BO6 / Warzone)
Call of Duty: Black Ops 6 & Warzone to Valve Deadlock Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Call of Duty: Black Ops 6 & Warzone to Valve Deadlock using verified engine yaw constants (0.0066 → 0.044).
Converted Deadlock In-Game Sensitivity
0.1500
True 360° Rotation Distance
173.18 cm (68.18 in)
Deadlock Effective DPI (eDPI)
120 eDPI
Sensitivity Tier Comparison
Deadlock Equivalent
0.75× Low Sens
0.1125
1.00× Active
0.1500
1.50× High Sens
0.2250
Formula: BO6 / Warzone Sens × (0.0066 / 0.044) × (Source DPI / Target DPI)
BO6 / Warzone to Deadlock Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Call of Duty: Black Ops 6 & Warzone Sensitivity | Valve Deadlock Sensitivity | Physical cm / 360° | Deadlock eDPI |
|---|---|---|---|
| 0.5 (800 DPI) | 0.0750 | 346.4 cm / 360° | 60 Deadlock eDPI |
| 0.75 (800 DPI) | 0.1125 | 230.9 cm / 360° | 90 Deadlock eDPI |
| 1 (800 DPI) | 0.1500 | 173.2 cm / 360° | 120 Deadlock eDPI |
| 1.25 (800 DPI) | 0.1875 | 138.5 cm / 360° | 150 Deadlock eDPI |
| 1.5 (800 DPI) | 0.2250 | 115.5 cm / 360° | 180 Deadlock eDPI |
| 2 (800 DPI) | 0.3000 | 86.6 cm / 360° | 240 Deadlock eDPI |
Engine Architecture, Yaw & FOV Comparison: BO6 / Warzone vs Deadlock
| Specification | Call of Duty: Black Ops 6 & Warzone | Valve Deadlock |
|---|---|---|
| Game Engine | IW 9.0 Unified Engine | Source 2 Engine |
| Horizontal Yaw Constant | 0.0066° / count | 0.044° / count |
| Competitive Field of View (FOV) | 120° (105°–120° Affected ADS FOV) | 100° (Third-Person Source 2 Camera) |
| Server Tick Rate / Polling | 20Hz–60Hz Playlist Dependent | 64Hz Sub-Tick |
| ADS / Scope Scaling Rule | Call of Duty uses the exact 0.0066° yaw scalar as Overwatch 2! Always set ADS Field of View to 'Affected' and Monitor Coefficient to 1.33. | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. |
Frequently Asked Questions — BO6 / Warzone to Deadlock Conversion
How do you convert Call of Duty: Black Ops 6 & Warzone sensitivity to Valve Deadlock?
To convert Call of Duty: Black Ops 6 & Warzone sensitivity to Valve Deadlock at the same mouse DPI, multiply your BO6 / Warzone sensitivity by 0.150000 (or divide by 6.666667). This derives from the exact engine yaw ratio: BO6 / Warzone uses 0.0066° per mouse count (IW 9.0 Unified Engine), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 1 BO6 / Warzone sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a BO6 / Warzone sensitivity of 1 equals 0.1500 in Valve Deadlock. Both settings produce an identical 173.18 cm (68.18 inches) physical 360-degree turn on your mousepad.
Does FOV difference between BO6 / Warzone (120° (105°–120° Affected ADS FOV)) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (0.1500×) locks your 3D 360-degree physical rotation distance (173.2 cm/360°) for consistent gross arm/wrist muscle memory. However, because BO6 / Warzone renders at 120° (105°–120° Affected ADS FOV) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.