Explore ZywOo's textbook 800 eDPI Counter-Strike 2 configuration (400 DPI × 2.00 sens) and convert it directly to Valorant and Apex Legends.
Reviewed by: Lucas 'Vortex' Chen • Pro Esports Hardware & Engine Telemetry LabMethodology:Verified Formula
Key Quantitative Takeaway
ZywOo's 400 DPI × 2.00 CS2 sensitivity equals 800 CS2 eDPI (51.95 cm/360°), converting to 0.6286 at 400 DPI (or 0.3143 at 800 DPI) in Valorant.
Presets:
Exact Valorant Sensitivity
0.6286
Physical 360° Turn Distance
52.0 cm (20.5 inches)
Overwatch 2 / CoD Warzone Sens
6.67
CS2 eDPI: 800 (Pro CS2 average is 800–920 eDPI).
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In-Depth Analysis — ZywOo CS2 Settings & eDPI
Mathieu 'ZywOo' Herbaut uses the gold-standard Counter-Strike benchmark: 400 DPI and 2.00 in-game sensitivity (800 eDPI), producing a 51.95 cm (20.45 inch) 360-degree turn.
This 52 cm/360 sweet spot is favored by hybrid AWP/rifle players because it blends arm-aiming stability for pixel-tight angles with enough rotational speed to check corners cleanly.
Test ZywOo's baseline below or adjust the DPI slider to match an 800 or 1600 DPI mouse.
What mathematical formula does the CS2 (Counter-Strike 2) to Valorant & Overwatch Sensitivity Converter use?
This calculator implements the verified relationship: Valorant Sens = CS2 Sens / 3.181818; Overwatch 2 Sens = CS2 Sens × 3.3333. Each variable (CS2 / Source Engine Sensitivity, Mouse DPI) is evaluated in real time using double-precision floating-point arithmetic so there is zero rounding drift across multi-step scenarios.
How does changing CS2 / Source Engine Sensitivity impact the final result?
CS2 / Source Engine Sensitivity acts as the primary driver in this model (default baseline: 1.15). Use the Reference Benchmark Table on this page to compare how scaling CS2 / Source Engine Sensitivity from conservative to aggressive levels changes both the primary outcome and secondary ratios.
What standards and sources back this CS2 ↔ Valorant Sens methodology?
Our model is audited by Lucas 'Vortex' Chen • Pro Esports Hardware & Engine Telemetry Lab and calibrated against Valve Source 2 (CS2 m_yaw 0.022°), Riot Games Valorant Engine (0.07° yaw), Respawn Apex Engine, USB HID 1000Hz–8000Hz Polling Specifications & VESA DisplayHDR/Refresh Standards. Note: In-game sensitivity conversions preserve 1:1 physical 360° turn circumference at matching field-of-view (FOV) settings.