ESPORTCALC / Gaming & eSports / CS2 ↔ Valorant Sens / ZywOo CS2 Settings & eDPI

ZywOo CS2 Sensitivity, eDPI & Hybrid AWP/Rifle Setup (400 DPI / 2.00)

Explore ZywOo's textbook 800 eDPI Counter-Strike 2 configuration (400 DPI × 2.00 sens) and convert it directly to Valorant and Apex Legends.

Reviewed by: Lucas 'Vortex' Chen • Pro Esports Hardware & Engine Telemetry Lab Methodology: Verified Formula
Key Quantitative Takeaway ZywOo's 400 DPI × 2.00 CS2 sensitivity equals 800 CS2 eDPI (51.95 cm/360°), converting to 0.6286 at 400 DPI (or 0.3143 at 800 DPI) in Valorant.
Presets:
Exact Valorant Sensitivity
0.6286
Physical 360° Turn Distance
52.0 cm (20.5 inches)
Overwatch 2 / CoD Warzone Sens
6.67
CS2 eDPI: 800 (Pro CS2 average is 800–920 eDPI).

In-Depth Analysis — ZywOo CS2 Settings & eDPI

Mathieu 'ZywOo' Herbaut uses the gold-standard Counter-Strike benchmark: 400 DPI and 2.00 in-game sensitivity (800 eDPI), producing a 51.95 cm (20.45 inch) 360-degree turn.

This 52 cm/360 sweet spot is favored by hybrid AWP/rifle players because it blends arm-aiming stability for pixel-tight angles with enough rotational speed to check corners cleanly.

Test ZywOo's baseline below or adjust the DPI slider to match an 800 or 1600 DPI mouse.

Need to run custom scenarios from scratch? Open the master CS2 (Counter-Strike 2) to Valorant & Overwatch Sensitivity Converter →

Scenario Comparison & Benchmark Table (CS2 ↔ Valorant Sens)

Compare how scaling CS2 / Source Engine Sensitivity affects your output (click any row to load those values into the calculator above):

CS2 / Source Engine Sensitivity Exact Valorant Sensitivity Physical 360° Turn Distance Overwatch 2 / CoD Warzone Sens
0.57 0.1791 91.1 cm (35.9 inches) 1.90
0.86 0.2703 60.4 cm (23.8 inches) 2.87
1.15 (Baseline) 0.3614 45.2 cm (17.8 inches) 3.83
1.44 0.4526 36.1 cm (14.2 inches) 4.80
1.72 0.5406 30.2 cm (11.9 inches) 5.73
2.3 0.7229 22.6 cm (8.9 inches) 7.67

Mathematical Formula & Step-by-Step Guide

Primary mathematical equation used by this model:

Valorant Sens = CS2 Sens / 3.181818; Overwatch 2 Sens = CS2 Sens × 3.3333
  1. Configure your primary input (CS2 / Source Engine Sensitivity, baseline set to 1.15) using either the direct numeric box or synchronized range slider.
  2. Adjust the remaining parameters (Mouse DPI) to mirror your exact scenario.
  3. Examine the primary output alongside the secondary breakdown metrics and the 6-tier benchmark comparison table below.
Primary Standards & References: Valve Source 2 (CS2 m_yaw 0.022°), Riot Games Valorant Engine (0.07° yaw), Respawn Apex Engine, USB HID 1000Hz–8000Hz Polling Specifications & VESA DisplayHDR/Refresh Standards
In-game sensitivity conversions preserve 1:1 physical 360° turn circumference at matching field-of-view (FOV) settings.

Frequently Asked Questions — CS2 ↔ Valorant Sens

What mathematical formula does the CS2 (Counter-Strike 2) to Valorant & Overwatch Sensitivity Converter use?
This calculator implements the verified relationship: Valorant Sens = CS2 Sens / 3.181818; Overwatch 2 Sens = CS2 Sens × 3.3333. Each variable (CS2 / Source Engine Sensitivity, Mouse DPI) is evaluated in real time using double-precision floating-point arithmetic so there is zero rounding drift across multi-step scenarios.
How does changing CS2 / Source Engine Sensitivity impact the final result?
CS2 / Source Engine Sensitivity acts as the primary driver in this model (default baseline: 1.15). Use the Reference Benchmark Table on this page to compare how scaling CS2 / Source Engine Sensitivity from conservative to aggressive levels changes both the primary outcome and secondary ratios.
What standards and sources back this CS2 ↔ Valorant Sens methodology?
Our model is audited by Lucas 'Vortex' Chen • Pro Esports Hardware & Engine Telemetry Lab and calibrated against Valve Source 2 (CS2 m_yaw 0.022°), Riot Games Valorant Engine (0.07° yaw), Respawn Apex Engine, USB HID 1000Hz–8000Hz Polling Specifications & VESA DisplayHDR/Refresh Standards. Note: In-game sensitivity conversions preserve 1:1 physical 360° turn circumference at matching field-of-view (FOV) settings.