ESPORTCALC / Gaming & eSports / CS2 ↔ Valorant Sens / s1mple CS2 to Valorant Sens

s1mple CS2 Sensitivity, eDPI & Valorant Equivalent (400 DPI / 3.09)

Convert s1mple's iconic high-sensitivity Counter-Strike 2 setup (400 DPI, 3.09 sens, 1236 eDPI) to Valorant, Overwatch 2, and cm/360.

Reviewed by: Lucas 'Vortex' Chen • Pro Esports Hardware & Engine Telemetry Lab Methodology: Verified Formula
Key Quantitative Takeaway s1mple's legendary 3.09 CS2 sensitivity at 400 DPI (1,236 CS2 eDPI) converts to 0.9711 in Valorant (388.4 Valorant eDPI) and 33.6 cm per 360°.
Presets:
Exact Valorant Sensitivity
0.9711
Physical 360° Turn Distance
33.6 cm (13.2 inches)
Overwatch 2 / CoD Warzone Sens
10.30
CS2 eDPI: 1236 (Pro CS2 average is 800–920 eDPI).

In-Depth Analysis — s1mple CS2 to Valorant Sens

Oleksandr 's1mple' Kostyliev is one of the highest-sensitivity AWPers in Counter-Strike history. While the CS2 pro average sits near 840 eDPI (50 cm/360), s1mple operates at 1,236 eDPI (400 DPI × 3.09).

Because Counter-Strike 2 uses a 0.022 yaw constant and Valorant uses 0.07, dividing 3.09 by 3.181818 yields an exact Valorant sensitivity of 0.9711 at 400 DPI (or 0.4856 at 800 DPI).

This wrist-dominant 33.6 cm/360 turn radius allows instantaneous multi-angle clearing and aggressive AWP flicking without lifting the mouse.

Need to run custom scenarios from scratch? Open the master CS2 (Counter-Strike 2) to Valorant & Overwatch Sensitivity Converter →

Scenario Comparison & Benchmark Table (CS2 ↔ Valorant Sens)

Compare how scaling CS2 / Source Engine Sensitivity affects your output (click any row to load those values into the calculator above):

CS2 / Source Engine Sensitivity Exact Valorant Sensitivity Physical 360° Turn Distance Overwatch 2 / CoD Warzone Sens
0.57 0.1791 91.1 cm (35.9 inches) 1.90
0.86 0.2703 60.4 cm (23.8 inches) 2.87
1.15 (Baseline) 0.3614 45.2 cm (17.8 inches) 3.83
1.44 0.4526 36.1 cm (14.2 inches) 4.80
1.72 0.5406 30.2 cm (11.9 inches) 5.73
2.3 0.7229 22.6 cm (8.9 inches) 7.67

Mathematical Formula & Step-by-Step Guide

Primary mathematical equation used by this model:

Valorant Sens = CS2 Sens / 3.181818; Overwatch 2 Sens = CS2 Sens × 3.3333
  1. Configure your primary input (CS2 / Source Engine Sensitivity, baseline set to 1.15) using either the direct numeric box or synchronized range slider.
  2. Adjust the remaining parameters (Mouse DPI) to mirror your exact scenario.
  3. Examine the primary output alongside the secondary breakdown metrics and the 6-tier benchmark comparison table below.
Primary Standards & References: Valve Source 2 (CS2 m_yaw 0.022°), Riot Games Valorant Engine (0.07° yaw), Respawn Apex Engine, USB HID 1000Hz–8000Hz Polling Specifications & VESA DisplayHDR/Refresh Standards
In-game sensitivity conversions preserve 1:1 physical 360° turn circumference at matching field-of-view (FOV) settings.

Frequently Asked Questions — CS2 ↔ Valorant Sens

What mathematical formula does the CS2 (Counter-Strike 2) to Valorant & Overwatch Sensitivity Converter use?
This calculator implements the verified relationship: Valorant Sens = CS2 Sens / 3.181818; Overwatch 2 Sens = CS2 Sens × 3.3333. Each variable (CS2 / Source Engine Sensitivity, Mouse DPI) is evaluated in real time using double-precision floating-point arithmetic so there is zero rounding drift across multi-step scenarios.
How does changing CS2 / Source Engine Sensitivity impact the final result?
CS2 / Source Engine Sensitivity acts as the primary driver in this model (default baseline: 1.15). Use the Reference Benchmark Table on this page to compare how scaling CS2 / Source Engine Sensitivity from conservative to aggressive levels changes both the primary outcome and secondary ratios.
What standards and sources back this CS2 ↔ Valorant Sens methodology?
Our model is audited by Lucas 'Vortex' Chen • Pro Esports Hardware & Engine Telemetry Lab and calibrated against Valve Source 2 (CS2 m_yaw 0.022°), Riot Games Valorant Engine (0.07° yaw), Respawn Apex Engine, USB HID 1000Hz–8000Hz Polling Specifications & VESA DisplayHDR/Refresh Standards. Note: In-game sensitivity conversions preserve 1:1 physical 360° turn circumference at matching field-of-view (FOV) settings.