Blizzard Overwatch 2 Engine → Unity Engine • Yaw Multiplier ×0.05867
⇄ Swap Direction (Rust → Overwatch 2)
Overwatch 2 to Rust Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Overwatch 2 to Rust using verified engine yaw constants (0.0066 → 0.1125).
Converted Rust In-Game Sensitivity
0.2347
True 360° Rotation Distance
43.30 cm (17.05 in)
Rust Effective DPI (eDPI)
188 eDPI
Sensitivity Tier Comparison
Rust Equivalent
0.75× Low Sens
0.1760
1.00× Active
0.2347
1.50× High Sens
0.3520
Formula: Overwatch 2 Sens × (0.0066 / 0.1125) × (Source DPI / Target DPI)
Overwatch 2 to Rust Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Overwatch 2 Sensitivity | Rust Sensitivity | Physical cm / 360° | Rust eDPI |
|---|---|---|---|
| 2 (800 DPI) | 0.1173 | 86.6 cm / 360° | 94 Rust eDPI |
| 3 (800 DPI) | 0.1760 | 57.7 cm / 360° | 141 Rust eDPI |
| 4 (800 DPI) | 0.2347 | 43.3 cm / 360° | 188 Rust eDPI |
| 5 (800 DPI) | 0.2933 | 34.6 cm / 360° | 235 Rust eDPI |
| 6 (800 DPI) | 0.3520 | 28.9 cm / 360° | 282 Rust eDPI |
| 8 (800 DPI) | 0.4693 | 21.6 cm / 360° | 375 Rust eDPI |
Engine Architecture, Yaw & FOV Comparison: Overwatch 2 vs Rust
| Specification | Overwatch 2 | Rust |
|---|---|---|
| Game Engine | Blizzard Overwatch 2 Engine | Unity Engine |
| Horizontal Yaw Constant | 0.0066° / count | 0.1125° / count |
| Competitive Field of View (FOV) | 103° (103° Horizontal (16:9)) | 90° (90° Horizontal Equivalent) |
| Server Tick Rate / Polling | 63Hz High-Bandwidth | 30Hz–60Hz Community/Official |
| ADS / Scope Scaling Rule | Widowmaker / Ashe relative aim sensitivity while zoomed: 37.89% (Widow) and 51.47% (Ashe) for 0% monitor match. | Use F1 console command `input.sensitivity` for exact 3-decimal sensitivity entry. |
Frequently Asked Questions — Overwatch 2 to Rust Conversion
How do you convert Overwatch 2 sensitivity to Rust?
To convert Overwatch 2 sensitivity to Rust at the same mouse DPI, multiply your Overwatch 2 sensitivity by 0.058667 (or divide by 17.045455). This derives from the exact engine yaw ratio: Overwatch 2 uses 0.0066° per mouse count (Blizzard Overwatch 2 Engine), whereas Rust uses 0.1125° per mouse count (Unity Engine).
What is 4 Overwatch 2 sensitivity in Rust at 800 DPI?
At 800 DPI, a Overwatch 2 sensitivity of 4 equals 0.2347 in Rust. Both settings produce an identical 43.30 cm (17.05 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Overwatch 2 (103° (103° Horizontal (16:9))) and Rust (90° (90° Horizontal Equivalent)) affect converted sensitivity?
Converting by yaw ratio (0.0587×) locks your 3D 360-degree physical rotation distance (43.3 cm/360°) for consistent gross arm/wrist muscle memory. However, because Overwatch 2 renders at 103° (103° Horizontal (16:9)) and Rust renders at 90° (90° Horizontal Equivalent), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.