Blizzard Overwatch 2 Engine → Unreal Engine 5 (Lumen) • Yaw Multiplier ×0.37714
⇄ Swap Direction (Marvel Rivals → Overwatch 2)
Overwatch 2 to Marvel Rivals Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Overwatch 2 to Marvel Rivals using verified engine yaw constants (0.0066 → 0.0175).
Converted Marvel Rivals In-Game Sensitivity
1.5086
True 360° Rotation Distance
43.30 cm (17.05 in)
Marvel Rivals Effective DPI (eDPI)
1207 eDPI
Sensitivity Tier Comparison
Marvel Rivals Equivalent
0.75× Low Sens
1.1314
1.00× Active
1.5086
1.50× High Sens
2.2629
Formula: Overwatch 2 Sens × (0.0066 / 0.0175) × (Source DPI / Target DPI)
Overwatch 2 to Marvel Rivals Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Overwatch 2 Sensitivity | Marvel Rivals Sensitivity | Physical cm / 360° | Marvel Rivals eDPI |
|---|---|---|---|
| 2 (800 DPI) | 0.7543 | 86.6 cm / 360° | 603 Marvel Rivals eDPI |
| 3 (800 DPI) | 1.1314 | 57.7 cm / 360° | 905 Marvel Rivals eDPI |
| 4 (800 DPI) | 1.5086 | 43.3 cm / 360° | 1207 Marvel Rivals eDPI |
| 5 (800 DPI) | 1.8857 | 34.6 cm / 360° | 1509 Marvel Rivals eDPI |
| 6 (800 DPI) | 2.2629 | 28.9 cm / 360° | 1810 Marvel Rivals eDPI |
| 8 (800 DPI) | 3.0171 | 21.6 cm / 360° | 2414 Marvel Rivals eDPI |
Engine Architecture, Yaw & FOV Comparison: Overwatch 2 vs Marvel Rivals
| Specification | Overwatch 2 | Marvel Rivals |
|---|---|---|
| Game Engine | Blizzard Overwatch 2 Engine | Unreal Engine 5 (Lumen) |
| Horizontal Yaw Constant | 0.0066° / count | 0.0175° / count |
| Competitive Field of View (FOV) | 103° (103° Horizontal (16:9)) | 103° (Third-Person 103° HFOV) |
| Server Tick Rate / Polling | 63Hz High-Bandwidth | 60Hz Competitive Servers |
| ADS / Scope Scaling Rule | Widowmaker / Ashe relative aim sensitivity while zoomed: 37.89% (Widow) and 51.47% (Ashe) for 0% monitor match. | Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360. |
Frequently Asked Questions — Overwatch 2 to Marvel Rivals Conversion
How do you convert Overwatch 2 sensitivity to Marvel Rivals?
To convert Overwatch 2 sensitivity to Marvel Rivals at the same mouse DPI, multiply your Overwatch 2 sensitivity by 0.377143 (or divide by 2.651515). This derives from the exact engine yaw ratio: Overwatch 2 uses 0.0066° per mouse count (Blizzard Overwatch 2 Engine), whereas Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)).
What is 4 Overwatch 2 sensitivity in Marvel Rivals at 800 DPI?
At 800 DPI, a Overwatch 2 sensitivity of 4 equals 1.5086 in Marvel Rivals. Both settings produce an identical 43.30 cm (17.05 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Overwatch 2 (103° (103° Horizontal (16:9))) and Marvel Rivals (103° (Third-Person 103° HFOV)) affect converted sensitivity?
Converting by yaw ratio (0.3771×) locks your 3D 360-degree physical rotation distance (43.3 cm/360°) for consistent gross arm/wrist muscle memory. However, because Overwatch 2 renders at 103° (103° Horizontal (16:9)) and Marvel Rivals renders at 103° (Third-Person 103° HFOV), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.