ESPORTCALC / 16-Game Sens Converter / Marvel Rivals to Tarkov / Arena
Unreal Engine 5 (Lumen) → Unity 2022 LTS • Yaw Multiplier ×0.14000 ⇄ Swap Direction (Tarkov / Arena → Marvel Rivals)

Marvel Rivals to Escape from Tarkov & Arena Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Marvel Rivals to Escape from Tarkov & Arena using verified engine yaw constants (0.0175 → 0.125).

Converted Tarkov / Arena In-Game Sensitivity
0.2240
True 360° Rotation Distance
40.82 cm (16.07 in)
Tarkov / Arena Effective DPI (eDPI)
179 eDPI
Sensitivity Tier Comparison Tarkov / Arena Equivalent
0.75× Low Sens
0.1680
1.00× Active
0.2240
1.50× High Sens
0.3360
Formula: Marvel Rivals Sens × (0.0175 / 0.125) × (Source DPI / Target DPI)

Marvel Rivals to Tarkov / Arena Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Marvel Rivals SensitivityEscape from Tarkov & Arena SensitivityPhysical cm / 360°Tarkov / Arena eDPI
0.8 (800 DPI) 0.1120 81.6 cm / 360° 90 Tarkov / Arena eDPI
1.2 (800 DPI) 0.1680 54.4 cm / 360° 134 Tarkov / Arena eDPI
1.6 (800 DPI) 0.2240 40.8 cm / 360° 179 Tarkov / Arena eDPI
2 (800 DPI) 0.2800 32.7 cm / 360° 224 Tarkov / Arena eDPI
2.4 (800 DPI) 0.3360 27.2 cm / 360° 269 Tarkov / Arena eDPI
3.2 (800 DPI) 0.4480 20.4 cm / 360° 358 Tarkov / Arena eDPI

Engine Architecture, Yaw & FOV Comparison: Marvel Rivals vs Tarkov / Arena

SpecificationMarvel RivalsEscape from Tarkov & Arena
Game EngineUnreal Engine 5 (Lumen)Unity 2022 LTS
Horizontal Yaw Constant0.0175° / count0.125° / count
Competitive Field of View (FOV)103° (Third-Person 103° HFOV)63° (Vertical FOV (59°–75° VFOV))
Server Tick Rate / Polling60Hz Competitive Servers60Hz Arena Sub-Tick
ADS / Scope Scaling RuleMarvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360.Heavy armor and helmets reduce base turn rate by 3%–18%; calibrate baseline hipfire without body armor equipped.

Frequently Asked Questions — Marvel Rivals to Tarkov / Arena Conversion

How do you convert Marvel Rivals sensitivity to Escape from Tarkov & Arena?
To convert Marvel Rivals sensitivity to Escape from Tarkov & Arena at the same mouse DPI, multiply your Marvel Rivals sensitivity by 0.140000 (or divide by 7.142857). This derives from the exact engine yaw ratio: Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)), whereas Tarkov / Arena uses 0.125° per mouse count (Unity 2022 LTS).
What is 1.6 Marvel Rivals sensitivity in Escape from Tarkov & Arena at 800 DPI?
At 800 DPI, a Marvel Rivals sensitivity of 1.6 equals 0.2240 in Escape from Tarkov & Arena. Both settings produce an identical 40.82 cm (16.07 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Marvel Rivals (103° (Third-Person 103° HFOV)) and Tarkov / Arena (63° (Vertical FOV (59°–75° VFOV))) affect converted sensitivity?
Converting by yaw ratio (0.1400×) locks your 3D 360-degree physical rotation distance (40.8 cm/360°) for consistent gross arm/wrist muscle memory. However, because Marvel Rivals renders at 103° (Third-Person 103° HFOV) and Tarkov / Arena renders at 63° (Vertical FOV (59°–75° VFOV)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.