Unreal Engine 5 (Lumen) → Unity 2022 LTS • Yaw Multiplier ×0.14000
⇄ Swap Direction (Tarkov / Arena → Marvel Rivals)
Marvel Rivals to Escape from Tarkov & Arena Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Marvel Rivals to Escape from Tarkov & Arena using verified engine yaw constants (0.0175 → 0.125).
Converted Tarkov / Arena In-Game Sensitivity
0.2240
True 360° Rotation Distance
40.82 cm (16.07 in)
Tarkov / Arena Effective DPI (eDPI)
179 eDPI
Sensitivity Tier Comparison
Tarkov / Arena Equivalent
0.75× Low Sens
0.1680
1.00× Active
0.2240
1.50× High Sens
0.3360
Formula: Marvel Rivals Sens × (0.0175 / 0.125) × (Source DPI / Target DPI)
Marvel Rivals to Tarkov / Arena Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Marvel Rivals Sensitivity | Escape from Tarkov & Arena Sensitivity | Physical cm / 360° | Tarkov / Arena eDPI |
|---|---|---|---|
| 0.8 (800 DPI) | 0.1120 | 81.6 cm / 360° | 90 Tarkov / Arena eDPI |
| 1.2 (800 DPI) | 0.1680 | 54.4 cm / 360° | 134 Tarkov / Arena eDPI |
| 1.6 (800 DPI) | 0.2240 | 40.8 cm / 360° | 179 Tarkov / Arena eDPI |
| 2 (800 DPI) | 0.2800 | 32.7 cm / 360° | 224 Tarkov / Arena eDPI |
| 2.4 (800 DPI) | 0.3360 | 27.2 cm / 360° | 269 Tarkov / Arena eDPI |
| 3.2 (800 DPI) | 0.4480 | 20.4 cm / 360° | 358 Tarkov / Arena eDPI |
Engine Architecture, Yaw & FOV Comparison: Marvel Rivals vs Tarkov / Arena
| Specification | Marvel Rivals | Escape from Tarkov & Arena |
|---|---|---|
| Game Engine | Unreal Engine 5 (Lumen) | Unity 2022 LTS |
| Horizontal Yaw Constant | 0.0175° / count | 0.125° / count |
| Competitive Field of View (FOV) | 103° (Third-Person 103° HFOV) | 63° (Vertical FOV (59°–75° VFOV)) |
| Server Tick Rate / Polling | 60Hz Competitive Servers | 60Hz Arena Sub-Tick |
| ADS / Scope Scaling Rule | Marvel Rivals uses a 1-to-100 scale (0.0175°/count yaw), so Valorant sens × 4.00 equals exact Marvel Rivals cm/360. | Heavy armor and helmets reduce base turn rate by 3%–18%; calibrate baseline hipfire without body armor equipped. |
Frequently Asked Questions — Marvel Rivals to Tarkov / Arena Conversion
How do you convert Marvel Rivals sensitivity to Escape from Tarkov & Arena?
To convert Marvel Rivals sensitivity to Escape from Tarkov & Arena at the same mouse DPI, multiply your Marvel Rivals sensitivity by 0.140000 (or divide by 7.142857). This derives from the exact engine yaw ratio: Marvel Rivals uses 0.0175° per mouse count (Unreal Engine 5 (Lumen)), whereas Tarkov / Arena uses 0.125° per mouse count (Unity 2022 LTS).
What is 1.6 Marvel Rivals sensitivity in Escape from Tarkov & Arena at 800 DPI?
At 800 DPI, a Marvel Rivals sensitivity of 1.6 equals 0.2240 in Escape from Tarkov & Arena. Both settings produce an identical 40.82 cm (16.07 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Marvel Rivals (103° (Third-Person 103° HFOV)) and Tarkov / Arena (63° (Vertical FOV (59°–75° VFOV))) affect converted sensitivity?
Converting by yaw ratio (0.1400×) locks your 3D 360-degree physical rotation distance (40.8 cm/360°) for consistent gross arm/wrist muscle memory. However, because Marvel Rivals renders at 103° (Third-Person 103° HFOV) and Tarkov / Arena renders at 63° (Vertical FOV (59°–75° VFOV)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.