Unreal Engine 4/5 Hybrid → Unreal Engine 4.27 (Riot Custom) • Yaw Multiplier ×0.31429
⇄ Swap Direction (Valorant → Delta Force)
Delta Force: Hawk Ops to Valorant Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from Delta Force: Hawk Ops to Valorant using verified engine yaw constants (0.022 → 0.07).
Converted Valorant In-Game Sensitivity
0.6914
True 360° Rotation Distance
23.62 cm (9.30 in)
Valorant Effective DPI (eDPI)
553 eDPI
Sensitivity Tier Comparison
Valorant Equivalent
0.75× Low Sens
0.5186
1.00× Active
0.6914
1.50× High Sens
1.0371
Formula: Delta Force Sens × (0.022 / 0.07) × (Source DPI / Target DPI)
Delta Force to Valorant Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| Delta Force: Hawk Ops Sensitivity | Valorant Sensitivity | Physical cm / 360° | Valorant eDPI |
|---|---|---|---|
| 1.1 (800 DPI) | 0.3457 | 47.2 cm / 360° | 277 Valorant eDPI |
| 1.65 (800 DPI) | 0.5186 | 31.5 cm / 360° | 415 Valorant eDPI |
| 2.2 (800 DPI) | 0.6914 | 23.6 cm / 360° | 553 Valorant eDPI |
| 2.75 (800 DPI) | 0.8643 | 18.9 cm / 360° | 691 Valorant eDPI |
| 3.3 (800 DPI) | 1.0371 | 15.7 cm / 360° | 830 Valorant eDPI |
| 4.4 (800 DPI) | 1.3829 | 11.8 cm / 360° | 1106 Valorant eDPI |
Engine Architecture, Yaw & FOV Comparison: Delta Force vs Valorant
| Specification | Delta Force: Hawk Ops | Valorant |
|---|---|---|
| Game Engine | Unreal Engine 4/5 Hybrid | Unreal Engine 4.27 (Riot Custom) |
| Horizontal Yaw Constant | 0.022° / count | 0.07° / count |
| Competitive Field of View (FOV) | 100° (90°–120° Horizontal FOV) | 103° (103° Fixed Horizontal (16:9)) |
| Server Tick Rate / Polling | 60Hz Tactical Servers | 128-Tick Sub-Tick Servers |
| ADS / Scope Scaling Rule | Enable 'MDV 133% (Monitor Distance Vertical)' in Delta Force mouse settings for consistent 1x/4x/8x optic tracking. | 1.00x scoped multiplier equals ~0.875 focal-length match on Operator/Marshal. |
Frequently Asked Questions — Delta Force to Valorant Conversion
How do you convert Delta Force: Hawk Ops sensitivity to Valorant?
To convert Delta Force: Hawk Ops sensitivity to Valorant at the same mouse DPI, multiply your Delta Force sensitivity by 0.314286 (or divide by 3.181818). This derives from the exact engine yaw ratio: Delta Force uses 0.022° per mouse count (Unreal Engine 4/5 Hybrid), whereas Valorant uses 0.07° per mouse count (Unreal Engine 4.27 (Riot Custom)).
What is 2.2 Delta Force sensitivity in Valorant at 800 DPI?
At 800 DPI, a Delta Force sensitivity of 2.2 equals 0.6914 in Valorant. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Delta Force (100° (90°–120° Horizontal FOV)) and Valorant (103° (103° Fixed Horizontal (16:9))) affect converted sensitivity?
Converting by yaw ratio (0.3143×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Delta Force renders at 100° (90°–120° Horizontal FOV) and Valorant renders at 103° (103° Fixed Horizontal (16:9)), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.