ESPORTCALC / 16-Game Sens Converter / Delta Force to Deadlock
Unreal Engine 4/5 Hybrid → Source 2 Engine • Yaw Multiplier ×0.50000 ⇄ Swap Direction (Deadlock → Delta Force)

Delta Force: Hawk Ops to Valve Deadlock Sensitivity Converter & cm/360° Calculator

Transfer your exact 360° muscle memory from Delta Force: Hawk Ops to Valve Deadlock using verified engine yaw constants (0.022 → 0.044).

Converted Deadlock In-Game Sensitivity
1.1000
True 360° Rotation Distance
23.62 cm (9.30 in)
Deadlock Effective DPI (eDPI)
880 eDPI
Sensitivity Tier Comparison Deadlock Equivalent
0.75× Low Sens
0.8250
1.00× Active
1.1000
1.50× High Sens
1.6500
Formula: Delta Force Sens × (0.022 / 0.044) × (Source DPI / Target DPI)

Delta Force to Deadlock Sensitivity Conversion Reference Table (800 DPI)

Click any row to load that sensitivity directly into the converter above:

Delta Force: Hawk Ops SensitivityValve Deadlock SensitivityPhysical cm / 360°Deadlock eDPI
1.1 (800 DPI) 0.5500 47.2 cm / 360° 440 Deadlock eDPI
1.65 (800 DPI) 0.8250 31.5 cm / 360° 660 Deadlock eDPI
2.2 (800 DPI) 1.1000 23.6 cm / 360° 880 Deadlock eDPI
2.75 (800 DPI) 1.3750 18.9 cm / 360° 1100 Deadlock eDPI
3.3 (800 DPI) 1.6500 15.7 cm / 360° 1320 Deadlock eDPI
4.4 (800 DPI) 2.2000 11.8 cm / 360° 1760 Deadlock eDPI

Engine Architecture, Yaw & FOV Comparison: Delta Force vs Deadlock

SpecificationDelta Force: Hawk OpsValve Deadlock
Game EngineUnreal Engine 4/5 HybridSource 2 Engine
Horizontal Yaw Constant0.022° / count0.044° / count
Competitive Field of View (FOV)100° (90°–120° Horizontal FOV)100° (Third-Person Source 2 Camera)
Server Tick Rate / Polling60Hz Tactical Servers64Hz Sub-Tick
ADS / Scope Scaling RuleEnable 'MDV 133% (Monitor Distance Vertical)' in Delta Force mouse settings for consistent 1x/4x/8x optic tracking.Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity.

Frequently Asked Questions — Delta Force to Deadlock Conversion

How do you convert Delta Force: Hawk Ops sensitivity to Valve Deadlock?
To convert Delta Force: Hawk Ops sensitivity to Valve Deadlock at the same mouse DPI, multiply your Delta Force sensitivity by 0.500000 (or divide by 2.000000). This derives from the exact engine yaw ratio: Delta Force uses 0.022° per mouse count (Unreal Engine 4/5 Hybrid), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 2.2 Delta Force sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a Delta Force sensitivity of 2.2 equals 1.1000 in Valve Deadlock. Both settings produce an identical 23.62 cm (9.30 inches) physical 360-degree turn on your mousepad.
Does FOV difference between Delta Force (100° (90°–120° Horizontal FOV)) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (0.5000×) locks your 3D 360-degree physical rotation distance (23.6 cm/360°) for consistent gross arm/wrist muscle memory. However, because Delta Force renders at 100° (90°–120° Horizontal FOV) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.