Unreal Engine 4/5 → Source 2 Engine • Yaw Multiplier ×0.05045
⇄ Swap Direction (Deadlock → PUBG)
PUBG: Battlegrounds to Valve Deadlock Sensitivity Converter & cm/360° Calculator
Transfer your exact 360° muscle memory from PUBG: Battlegrounds to Valve Deadlock using verified engine yaw constants (0.00222 → 0.044).
Converted Deadlock In-Game Sensitivity
1.6145
True 360° Rotation Distance
16.09 cm (6.33 in)
Deadlock Effective DPI (eDPI)
1292 eDPI
Sensitivity Tier Comparison
Deadlock Equivalent
0.75× Low Sens
1.2109
1.00× Active
1.6145
1.50× High Sens
2.4218
Formula: PUBG Sens × (0.00222 / 0.044) × (Source DPI / Target DPI)
PUBG to Deadlock Sensitivity Conversion Reference Table (800 DPI)
Click any row to load that sensitivity directly into the converter above:
| PUBG: Battlegrounds Sensitivity | Valve Deadlock Sensitivity | Physical cm / 360° | Deadlock eDPI |
|---|---|---|---|
| 16 (800 DPI) | 0.8073 | 32.2 cm / 360° | 646 Deadlock eDPI |
| 24 (800 DPI) | 1.2109 | 21.5 cm / 360° | 969 Deadlock eDPI |
| 32 (800 DPI) | 1.6145 | 16.1 cm / 360° | 1292 Deadlock eDPI |
| 40 (800 DPI) | 2.0182 | 12.9 cm / 360° | 1615 Deadlock eDPI |
| 48 (800 DPI) | 2.4218 | 10.7 cm / 360° | 1937 Deadlock eDPI |
| 64 (800 DPI) | 3.2291 | 8.0 cm / 360° | 2583 Deadlock eDPI |
Engine Architecture, Yaw & FOV Comparison: PUBG vs Deadlock
| Specification | PUBG: Battlegrounds | Valve Deadlock |
|---|---|---|
| Game Engine | Unreal Engine 4/5 | Source 2 Engine |
| Horizontal Yaw Constant | 0.00222° / count | 0.044° / count |
| Competitive Field of View (FOV) | 103° (90°–103° FPP Horizontal) | 100° (Third-Person Source 2 Camera) |
| Server Tick Rate / Polling | 60Hz FPP Ranked | 64Hz Sub-Tick |
| ADS / Scope Scaling Rule | PUBG uses a logarithmic UI slider (1–100) mapped to LastConvertedSensitivity in GameUserSettings.ini. | Deadlock uses 2× Source yaw (0.044°/count), meaning Deadlock sensitivity is exactly 0.50× your CS2 sensitivity. |
Frequently Asked Questions — PUBG to Deadlock Conversion
How do you convert PUBG: Battlegrounds sensitivity to Valve Deadlock?
To convert PUBG: Battlegrounds sensitivity to Valve Deadlock at the same mouse DPI, multiply your PUBG sensitivity by 0.050455 (or divide by 19.819820). This derives from the exact engine yaw ratio: PUBG uses 0.00222° per mouse count (Unreal Engine 4/5), whereas Deadlock uses 0.044° per mouse count (Source 2 Engine).
What is 32 PUBG sensitivity in Valve Deadlock at 800 DPI?
At 800 DPI, a PUBG sensitivity of 32 equals 1.6145 in Valve Deadlock. Both settings produce an identical 16.09 cm (6.33 inches) physical 360-degree turn on your mousepad.
Does FOV difference between PUBG (103° (90°–103° FPP Horizontal)) and Deadlock (100° (Third-Person Source 2 Camera)) affect converted sensitivity?
Converting by yaw ratio (0.0505×) locks your 3D 360-degree physical rotation distance (16.1 cm/360°) for consistent gross arm/wrist muscle memory. However, because PUBG renders at 103° (90°–103° FPP Horizontal) and Deadlock renders at 100° (Third-Person Source 2 Camera), micro-flicks near the center crosshair may feel slightly faster or slower on screen depending on camera focal length.